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SDL_GetRectIntersectionFloat(3) SDL3 FUNCTIONS SDL_GetRectIntersectionFloat(3)

NAME

SDL_GetRectIntersectionFloat - Calculate the intersection of two rectangles with float precision.

SYNOPSIS

#include <SDL3/SDL_rect.h>
bool SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);

DESCRIPTION

If result is NULL then this function will return false.

FUNCTION PARAMETERS

an SDL_FRect structure representing the first rectangle.
an SDL_FRect structure representing the second rectangle.
an SDL_FRect structure filled in with the intersection of rectangles A and B.

RETURN VALUE

Returns true if there is an intersection, false otherwise.

THREAD SAFETY

It is safe to call this function from any thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_HasRectIntersectionFloat(3)

SDL 3.4.2 Simple Directmedia Layer