table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GetRenderDrawColor(3) | SDL3 FUNCTIONS | SDL_GetRenderDrawColor(3) | 
NAME¶
SDL_GetRenderDrawColor - Get the color used for drawing operations (Rect, Line and Clear).
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
FUNCTION PARAMETERS¶
- renderer
 - the rendering context.
 - r
 - a pointer filled in with the red value used to draw on the rendering target.
 - g
 - a pointer filled in with the green value used to draw on the rendering target.
 - b
 - a pointer filled in with the blue value used to draw on the rendering target.
 - a
 - a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255).
 
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.26 | Simple Directmedia Layer |