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- unstable 3.1.8+ds-1
SDL_MouseWheelEvent(3type) | SDL3 DATATYPES | SDL_MouseWheelEvent(3type) |
NAME¶
SDL_MouseWheelEvent - Mouse wheel event structure (event.wheel.*)
HEADER FILE¶
Defined in SDL3/SDL_events.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_MouseWheelEvent { SDL_EventType type; /**< SDL_EVENT_MOUSE_WHEEL */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_WindowID windowID; /**< The window with mouse focus, if any */ SDL_MouseID which; /**< The mouse instance id in relative mode or 0 */ float x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ float y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ SDL_MouseWheelDirection direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ float mouse_x; /**< X coordinate, relative to window */ float mouse_y; /**< Y coordinate, relative to window */ } SDL_MouseWheelEvent;
AVAILABILITY¶
This struct is available since SDL 3.1.3.
SDL 3.1.8 | Simple Directmedia Layer |