table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_RumbleGamepad(3) | SDL3 FUNCTIONS | SDL_RumbleGamepad(3) | 
NAME¶
SDL_RumbleGamepad - Start a rumble effect on a gamepad.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
bool SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
DESCRIPTION¶
Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.
FUNCTION PARAMETERS¶
- gamepad
 - the gamepad to vibrate.
 - low_frequency_rumble
 - the intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF.
 - high_frequency_rumble
 - the intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF.
 - duration_ms
 - the duration of the rumble effect, in milliseconds.
 
RETURN VALUE¶
for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.26 | Simple Directmedia Layer |