table of contents
TTF_SetFontSDF(3) | SDL_ttf3 FUNCTIONS | TTF_SetFontSDF(3) |
NAME¶
TTF_SetFontSDF - Enable Signed Distance Field rendering for a font.
HEADER FILE¶
Defined in SDL3_ttf/SDL_ttf.h
SYNOPSIS¶
#include "SDL3_ttf/SDL_ttf.h"
bool TTF_SetFontSDF(TTF_Font *font, bool enabled);
DESCRIPTION¶
SDF is a technique that helps fonts look sharp even when scaling and rotating, and requires special shader support for display.
This works with Blended APIs, and generates the raw signed distance values in the alpha channel of the resulting texture.
This updates any TTF_Text
objects using this font, and clears already-generated glyphs, if any, from
the cache.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should be called on the thread that created the font.
AVAILABILITY¶
This function is available since SDL_ttf 3.0.0.
SEE ALSO¶
•(3), TTF_GetFontSDF(3)
SDL_ttf 3.2.2 | SDL_ttf |