DOT(3G) | [FIXME: manual] | DOT(3G) |
NAME¶
dot - calculate the dot product of two vectors
DECLARATION¶
float dot(genType x, genType y);
double dot(genDType x, genDType y);
PARAMETERS¶
x
Specifies the first of two vectors
y
Specifies the second of two vectors
DESCRIPTION¶
dot returns the dot product of two vectors, x and y. i.e., x [ 0 ] ⋅ y [ 0 ] + x [ 1 ] ⋅ y [ 1 ] + ...
VERSION SUPPORT¶
OpenGL Shading Language Version | ||||||||||||
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
dot (genType) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
dot (genDType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
cross()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group
04/26/2024 | [FIXME: source] |