table of contents
GLTEXSTORAGE3D(3G) | [FIXME: manual] | GLTEXSTORAGE3D(3G) |
NAME¶
glTexStorage3D, glTextureStorage3D - simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
C SPECIFICATION¶
void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
void glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
PARAMETERS¶
target
texture
levels
internalformat
width
height
depth
DESCRIPTION¶
glTexStorage3D and glTextureStorage3D specify specify the storage requirements for all levels of a three-dimensional, two-dimensional array or cube-map array texture simultaneously. Once a texture is specified with this command, the format and dimensions of all levels become immutable unless it is a proxy texture. The contents of the image may still be modified, however, its storage requirements may not change. Such a texture is referred to as an immutable-format texture.
The behavior of glTexStorage3D depends on the target parameter. When target is GL_TEXTURE_3D, or GL_PROXY_TEXTURE_3D, calling glTexStorage3D is equivalent, assuming no errors are generated, to executing the following pseudo-code:
for (i = 0; i < levels; i++) {
glTexImage3D(target, i, internalformat, width, height, depth, 0, format, type, NULL);
width = max(1, (width / 2));
height = max(1, (height / 2));
depth = max(1, (depth / 2));
}
When target is GL_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, or GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, glTexStorage3D is equivalent to:
for (i = 0; i < levels; i++) {
glTexImage3D(target, i, internalformat, width, height, depth, 0, format, type, NULL);
width = max(1, (width / 2));
height = max(1, (height / 2));
}
Calling glTextureStorage3D is equivalent to the above pseudo-code, where target is the effective target of texture and it is as if texture were bound to target for the purposes of glTexImage3D.
Since no texture data is actually provided, the values used in the pseudo-code for format and type are irrelevant and may be considered to be any values that are legal for the chosen internalformat enumerant. internalformat must be one of the sized internal formats given in Table 1 below, one of the sized depth-component formats GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, or GL_DEPTH_COMPONENT16, one of the combined depth-stencil formats, GL_DEPTH32F_STENCIL8, or GL_DEPTH24_STENCIL8, or the stencil-only format, GL_STENCIL_INDEX8. Upon success, the value of GL_TEXTURE_IMMUTABLE_FORMAT becomes GL_TRUE. The value of GL_TEXTURE_IMMUTABLE_FORMAT may be discovered by calling glGetTexParameter() with pname set to GL_TEXTURE_IMMUTABLE_FORMAT. No further changes to the dimensions or format of the texture object may be made. Using any command that might alter the dimensions or format of the texture object (such as glTexImage3D() or another call to glTexStorage3D) will result in the generation of a GL_INVALID_OPERATION error, even if it would not, in fact, alter the dimensions or format of the object.
Table 1. Sized Internal Formats
Sized Internal Format | Base Internal Format | Red Bits | Green Bits | Blue Bits | Alpha Bits | Shared Bits |
GL_R8 | GL_RED | 8 | ||||
GL_R8_SNORM | GL_RED | s8 | ||||
GL_R16 | GL_RED | 16 | ||||
GL_R16_SNORM | GL_RED | s16 | ||||
GL_RG8 | GL_RG | 8 | 8 | |||
GL_RG8_SNORM | GL_RG | s8 | s8 | |||
GL_RG16 | GL_RG | 16 | 16 | |||
GL_RG16_SNORM | GL_RG | s16 | s16 | |||
GL_R3_G3_B2 | GL_RGB | 3 | 3 | 2 | ||
GL_RGB4 | GL_RGB | 4 | 4 | 4 | ||
GL_RGB5 | GL_RGB | 5 | 5 | 5 | ||
GL_RGB8 | GL_RGB | 8 | 8 | 8 | ||
GL_RGB8_SNORM | GL_RGB | s8 | s8 | s8 | ||
GL_RGB10 | GL_RGB | 10 | 10 | 10 | ||
GL_RGB12 | GL_RGB | 12 | 12 | 12 | ||
GL_RGB16_SNORM | GL_RGB | 16 | 16 | 16 | ||
GL_RGBA2 | GL_RGB | 2 | 2 | 2 | 2 | |
GL_RGBA4 | GL_RGB | 4 | 4 | 4 | 4 | |
GL_RGB5_A1 | GL_RGBA | 5 | 5 | 5 | 1 | |
GL_RGBA8 | GL_RGBA | 8 | 8 | 8 | 8 | |
GL_RGBA8_SNORM | GL_RGBA | s8 | s8 | s8 | s8 | |
GL_RGB10_A2 | GL_RGBA | 10 | 10 | 10 | 2 | |
GL_RGB10_A2UI | GL_RGBA | ui10 | ui10 | ui10 | ui2 | |
GL_RGBA12 | GL_RGBA | 12 | 12 | 12 | 12 | |
GL_RGBA16 | GL_RGBA | 16 | 16 | 16 | 16 | |
GL_SRGB8 | GL_RGB | 8 | 8 | 8 | ||
GL_SRGB8_ALPHA8 | GL_RGBA | 8 | 8 | 8 | 8 | |
GL_R16F | GL_RED | f16 | ||||
GL_RG16F | GL_RG | f16 | f16 | |||
GL_RGB16F | GL_RGB | f16 | f16 | f16 | ||
GL_RGBA16F | GL_RGBA | f16 | f16 | f16 | f16 | |
GL_R32F | GL_RED | f32 | ||||
GL_RG32F | GL_RG | f32 | f32 | |||
GL_RGB32F | GL_RGB | f32 | f32 | f32 | ||
GL_RGBA32F | GL_RGBA | f32 | f32 | f32 | f32 | |
GL_R11F_G11F_B10F | GL_RGB | f11 | f11 | f10 | ||
GL_RGB9_E5 | GL_RGB | 9 | 9 | 9 | 5 | |
GL_R8I | GL_RED | i8 | ||||
GL_R8UI | GL_RED | ui8 | ||||
GL_R16I | GL_RED | i16 | ||||
GL_R16UI | GL_RED | ui16 | ||||
GL_R32I | GL_RED | i32 | ||||
GL_R32UI | GL_RED | ui32 | ||||
GL_RG8I | GL_RG | i8 | i8 | |||
GL_RG8UI | GL_RG | ui8 | ui8 | |||
GL_RG16I | GL_RG | i16 | i16 | |||
GL_RG16UI | GL_RG | ui16 | ui16 | |||
GL_RG32I | GL_RG | i32 | i32 | |||
GL_RG32UI | GL_RG | ui32 | ui32 | |||
GL_RGB8I | GL_RGB | i8 | i8 | i8 | ||
GL_RGB8UI | GL_RGB | ui8 | ui8 | ui8 | ||
GL_RGB16I | GL_RGB | i16 | i16 | i16 | ||
GL_RGB16UI | GL_RGB | ui16 | ui16 | ui16 | ||
GL_RGB32I | GL_RGB | i32 | i32 | i32 | ||
GL_RGB32UI | GL_RGB | ui32 | ui32 | ui32 | ||
GL_RGBA8I | GL_RGBA | i8 | i8 | i8 | i8 | |
GL_RGBA8UI | GL_RGBA | ui8 | ui8 | ui8 | ui8 | |
GL_RGBA16I | GL_RGBA | i16 | i16 | i16 | i16 | |
GL_RGBA16UI | GL_RGBA | ui16 | ui16 | ui16 | ui16 | |
GL_RGBA32I | GL_RGBA | i32 | i32 | i32 | i32 | |
GL_RGBA32UI | GL_RGBA | ui32 | ui32 | ui32 | ui32 |
NOTES¶
GL_STENCIL_INDEX8
is accepted for internalformat only if the GL version is 4.4 or
higher.
ERRORS¶
GL_INVALID_OPERATION is generated by glTexStorage3D if zero is bound to target.
GL_INVALID_OPERATION is generated by glTextureStorage3D if texture is not the name of an existing texture object.
GL_INVALID_ENUM is generated if internalformat is not a valid sized internal format.
GL_INVALID_ENUM is generated if target or the effective target of texture is not one of the accepted targets described above.
GL_INVALID_VALUE is generated if width, height, depth or levels are less than 1.
GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D and levels is greater than log 2 max width , height , depth + 1.
GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_TEXURE_CUBE_ARRAY, or GL_PROXY_TEXTURE_CUBE_MAP_ARRAY and levels is greater than log 2 max width , height + 1.
VERSION SUPPORT¶
OpenGL Version | ||||||||||||
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glTexStorage3D | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ |
glTextureStorage3D | - | - | - | - | - | - | - | - | - | - | - | ✔ |
SEE ALSO¶
glTexImage3D(), glTexStorage1D(), glTexStorage2D().
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group
11/18/2024 | [FIXME: source] |