OUTERPRODUCT(3G) [FIXME: manual] OUTERPRODUCT(3G)

# NAME¶

outerProduct - calculate the outer product of a pair of vectors

# DECLARATION¶

mat2 outerProduct(vec2 c, vec2 r);

mat3 outerProduct(vec3 c, vec3 r);

mat4 outerProduct(vec4 c, vec4 r);

mat2x3 outerProduct(vec3 c, vec2 r);

mat3x2 outerProduct(vec2 c, vec3 r);

mat2x4 outerProduct(vec4 c, vec2 r);

mat4x2 outerProduct(vec2 c, vec4 r);

mat3x4 outerProduct(vec4 c, vec3 r);

mat4x3 outerProduct(vec3 c, vec4 r);

dmat2 outerProduct(dvec2 c, dvec2 r);

dmat3 outerProduct(dvec3 c, dvec3 r);

dmat4 outerProduct(dvec4 c, dvec4 r);

dmat2x3 outerProduct(dvec3 c, dvec2 r);

dmat3x2 outerProduct(dvec2 c, dvec3 r);

dmat2x4 outerProduct(dvec4 c, dvec2 r);

dmat4x2 outerProduct(dvec2 c, dvec4 r);

dmat3x4 outerProduct(dvec4 c, dvec3 r);

dmat4x3 outerProduct(dvec3 c, dvec4 r);

# PARAMETERS¶

c

Specifies the parameter to be treated as a column vector.

r

Specifies the parameter to be treated as a row vector.

# DESCRIPTION¶

outerProduct treats the first parameter c as a column vector (matrix with one column) and the second parameter r as a row vector (matrix with one row) and does a linear algebraic matrix multiply c * r, yielding a matrix whose number of rows is the number of components in c and whose number of columns is the number of components in r.

# VERSION SUPPORT¶

 OpenGL Shading Language Version Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50 outerProduct (float) - ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ outerProduct (double) - - - - - - ✔ ✔ ✔ ✔ ✔ ✔