table of contents
UNPACKHALF2X16(3G) | [FIXME: manual] | UNPACKHALF2X16(3G) |
NAME¶
unpackHalf2x16 - convert two 16-bit floating-point values packed into a single 32-bit integer into a vector of two 32-bit floating-point quantities
DECLARATION¶
vec2 unpackHalf2x16(uint v);
PARAMETERS¶
v
DESCRIPTION¶
unpackHalf2x16 returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. The first component of the vector is obtained from the 16 least-significant bits of v; the second component is obtained from the 16 most-significant bits of v.
VERSION SUPPORT¶
OpenGL Shading Language Version | ||||||||||||
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
unpackHalf2x16 | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
packDouble2x32(), unpackDouble2x32(), packHalf2x16()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group
11/18/2024 | [FIXME: source] |