table of contents
- unstable 6.0.4+dfsg-1
R_LANG(3) | Library Functions Manual | R_LANG(3) |
NAME¶
r_lang
— Scripting
language support library for radare2
SYNOPSIS¶
Use this section to show the public header and the basic include needed to build against the r_lang API; it gives the minimal compile-time view of the library.
#include <r_lang.h>
DESCRIPTION¶
Readers will find here a concise overview of the goals and structure of the r_lang module: a plugin-driven runtime that lets radare2 host and run scripts and REPLs from multiple languages.
The r_lang
library provides scripting
language support for radare2 through a plugin-based system. It allows
executing code in various programming languages within the radare2
environment, enabling automation, custom commands, and extensions.
At the heart of the API is struct r_lang_t, which manages loaded language plugins, user pointers and execution sessions. Language implementations register a struct r_lang_plugin_t, supplying callbacks for initialization, running code, running files, interactive prompts and cleanup.
INITIALIZATION¶
This section documents how to create and destroy an r_lang handle and how to associate runtime state (typically a pointer to an RCore instance) with it.
Create a new language instance:
RLang *lang = r_lang_new();
Set user pointer (usually RCore):
r_lang_set_user_ptr(lang, core);
Free when done:
r_lang_free(lang);
EXECUTION¶
Use these calls to select a language plugin, execute code buffers, or invoke script files. The typical host (radare2) selects a plugin then calls one of the run helpers shown below.
Select a language:
r_lang_use(lang, "qjs"); // QuickJS JavaScript
Execute code string:
const char *code = "console.log('Hello from r2!');"; r_lang_run_string(lang, code);
Execute code with length:
r_lang_run(lang, code, strlen(code));
Execute script file:
r_lang_run_file(lang, "script.js");
INTERACTIVE MODE¶
Interactive features (REPLs) are implemented per-plugin and can be entered via the generic prompt helper; this is the place to learn how to start a language REPL from the embedding application.
Start interactive prompt:
r_lang_prompt(lang); // Interactive REPL
ARGUMENTS¶
Scripts that expect positional arguments receive them via the argv helpers; the API lets hosts set argc/argv before invoking a file or an entry callback.
Set command-line arguments for scripts:
char *argv[] = {"script.js", "arg1", "arg2"}; r_lang_set_argv(lang, 3, argv);
DEFINITIONS¶
Use the definitions API to expose host pointers and typed variables to language runtimes; the host can add and remove named definitions visible to scripts.
Define variables accessible from scripts:
int value = 42; r_lang_define(lang, "int", "my_var", &value);
Remove definition:
r_lang_undef(lang, "my_var");
LANGUAGES¶
This section highlights notable, supported language entry points rather than exhaustively listing every plugin. It focuses on the two integration styles commonly used by radare2: an embedded VM and native C plugin/script support.
- JavaScript: a native QuickJS (`qjs`) plugin is available and is the canonical embedded scripting VM inside radare2. Use `r_lang_use(..., "qjs")` to select it and `r_lang_run_string` / `r_lang_run_file` to execute code.
- C scripts: the C plugin compiles a `.c` file into a shared library, opens the resulting library, resolves an `entry` symbol and calls it with the current `RCore *` (stored in `r_lang->user`) and the configured `argc, argv`. The C entry must have the signature `void entry(RCore *core, int argc, const char **argv)`.
EXAMPLES¶
The examples below show common usage patterns observed in the radare2 core: invoking QuickJS code, running inline expressions via the `#!` hashbang helper, and how C scripts are compiled and invoked with the host `RCore` pointer.
Execute JavaScript code:
#include <r_lang.h> int main() { RLang *lang = r_lang_new(); r_lang_use(lang, "qjs"); const char *js_code = R"js( console.log("Hello from JavaScript!"); var addr = 0x1000; console.log("Address: 0x" + addr.toString(16)); )js"; r_lang_run_string(lang, js_code); r_lang_free(lang); return 0; }
Define and use variables:
RLang *lang = r_lang_new(); int my_int = 12345; r_lang_define(lang, "int", "global_var", &my_int); r_lang_use(lang, "qjs"); r_lang_run_string(lang, "console.log('Value: ' + global_var);"); r_lang_free(lang);
Execute script file:
r_lang_run_file(lang, "script.js");
Hashbang and `-e` usage (used by the `#!` command in `libr/core/cmd_hash.inc.c`):
// the command handler implemented in libr/core/cmd_hash.inc.c parses `#!` lines // and: selects the requested plugin (r_lang_get_by_name/r_lang_use_plugin), // sets argv via r_lang_set_argv when file arguments are present, and either // runs a file with r_lang_run_file or runs an expression with r_lang_run_string // when `-e` is passed; expressions prefixed with `base64:` are decoded first.
C script example (how the C plugin runs code):
/* example.c */ #include <r_core.h> void entry(RCore *core, int argc, const char **argv) { char *s = r_core_cmd_str (core, "?E hello world"); printf("%s", s); free (s); } /* The C plugin will compile this file to a shared library and call `entry` with the host RCore pointer (r_lang->user) and any argv configured via r_lang_set_argv(). */
SEE ALSO¶
September 21, 2025 | Debian |