table of contents
S3D_ANGLE_TO_CAM(3) | s3d Manual | S3D_ANGLE_TO_CAM(3) |
NAME¶
s3d_angle_to_cam - calculate angle between vector and cam
SYNOPSIS¶
#include <s3d.h>
float s3d_angle_to_cam(const float obj_pos[], const float cam_pos[], float *angle_rad);
DESCRIPTION¶
Given obj_pos and cam_pos in the format float[3], angle_rad about which angle the object should be rotated around the y-axis so that it faces the camera. This might become handy if you have some text floating in space and want it to face the camera. http://en.wikipedia.org/wiki/Vector_(spatial)
AUTHOR¶
Simon Wunderlich
Author of s3d
s3d |