table of contents
conflicting packages
TACHYON-OGL(1) | Tachyon Manual | TACHYON-OGL(1) |
NAME¶
tachyon-ogl - parallel/multiprocessor ray tracer with OpenGL display
SYNOPSIS¶
tachyon-ogl modelfile [options]
DESCRIPTION¶
Valid options and accepted formats are as follows (** denotes default behaviour).
Model file formats supported:¶
- filename.dat
- the model files originated with this package
- filaname.ac
- AC3D model files
- filename.nff
- the NFF scene format used by Eric Haines' SPD
Message Options:¶
- +V
- verbose messages on
- -V
- verbose messages off **
Speed Tuning Options:¶
- -raydepth xxx
- maximum ray recursion depth
- -numthreads xxx
- (** default is auto-determined)
-nobounding
- -boundthresh xxx
- (** default threshold is 16)
Shading Options:¶
- -fullshade
- best quality rendering (and slowest) **
- -mediumshade
- good quality rendering, but no shadows
- -lowshade
- low quality rendering, preview (and fast)
- -lowestshade
- worst quality rendering, preview (and fastest)
Lighting Options:¶
- -rescale_lights xxx rescale light intensity values by
- specified factor (performed before other lighting overrides take effect)
- -auto_skylight xxx
- force use of ambient occlusion lighting, auto-rescaling direct light sources to compensate for ambient occlusion factor (use value 0.7 as a good starting point)
- -add_skylight xxx
- force use of ambient occlusion lighting, manually-rescaling direct light sources to compensate for ambient occlusion factor
-skylight_samples xxx number of sample rays to shoot
Specular Highlight Shading Options:¶
- -shade_phong
- Phong specular highlights
- -shade_blinn
- Blinn's specular highlights **
- -shade_blinn_fast
- fast approximation to Blinn's highlights
- -shade_nullphong
- disable specular highlights
Transparency Shading Options:¶
- -trans_max_surfaces xxx
- limit the number of transparent surfaces shown to the number specified
- -trans_orig
- original implementation **
- -trans_raster3d
- Raster3D angle-based opacity modulation
- -trans_vmd
- opacity post-multiply used by VMD
Transparent Surface Shadowing Options:¶
- -shadow_filter_on
- transparent objects cast shadows **
- -shadow_filter_off
- transparent objects do not cast shadows
Fog Shading Options:¶
- -fog_radial
- radial fog implementation **
- -fog_vmd
- planar OpenGL-like fog used by VMD
Surface Normal/Winding Order Fixup Mode:¶
-normalfixup [off|flip|guess] (** off is default)
Antialiasing Options:¶
- -aasamples xxx
- maximum supersamples taken per pixel (** default is 0, or scene file determined)
Output Options:¶
- -res Xres Yres
- override scene-defined output image size
- -o outfile.tga
- set output file name
- -clamp
- clamp pixel values to [0 to 1) **
- -normalize
- normalize pixel values to [0 to 1)
- -gamma val
- normalize apply gamma correction
- -format BMP
- 24-bit Windows BMP (uncompressed)
- -format JPEG
- 24-bit JPEG (compressed, but lossy)
- -format PNG
- 24-bit PNG (compressed, lossless)
- -format PPM
- 24-bit PPM (uncompressed)
- -format PPM48
- 48-bit PPM (uncompressed)
- -format PSD48
- 48-bit PSD (uncompressed)
- -format RGB
- 24-bit SGI RGB (uncompressed)
- -format TARGA
- 24-bit Targa (uncompressed) **
Animation Related Options:¶
- -camfile filename.cam
- animate using file of camera positions
- -nosave
- disable writing of output frames to disk (only used for doing real-time rendering)
Interactive Spaceball/SpaceNavigator Control:¶
- -spaceball
- enable Spaceball/SpaceNavigator camera flight
-spaceballport serialportdevicename (only for serial devices)
Getting Help:¶
July 2024 | Tachyon (Debian 0.99~b6+dsx-12+b3) |