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| SoFont(3) | Coin | SoFont(3) |
NAME¶
SoFont - The SoFont class is an appearance node for setting fonts. Successive text rendering nodes (like SoText2, SoText3, SoAsciiText, etc) will use the font specified from an SoFont node when visualizing text.SYNOPSIS¶
#include <Inventor/nodes/SoFont.h> Inherits SoNode. Inherited by SoFontStyle.Public Member Functions¶
virtual SoType getTypeId (void) const
Static Public Member Functions¶
static SoType getClassTypeId (void)
Public Attributes¶
SoSFName name
Protected Member Functions¶
virtual const SoFieldData * getFieldData (void) const
Static Protected Member Functions¶
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members¶
Detailed Description¶
The SoFont class is an appearance node for setting fonts. Successive text rendering nodes (like SoText2, SoText3, SoAsciiText, etc) will use the font specified from an SoFont node when visualizing text.#Inventor V2.1 ascii
Font { name "Helvetica" size 50 }
Text2 { string "hepp" }
Translation { translation 5 80 0 }
BaseColor { rgb 1 1 0 }
Font { size 30 }
Text2 { string "svupp" }
(The second string in the above example will be rendered with the default
built-in font, not in Helvetica.)
The default fonts are always accessible by Coin as they are embedded into the
run-time library. If one needs to guarantee that the text will have the same
appearance under all circumstances, the default font will be a safe choice.
Another solution might be to use the FreeType font engine and
explicitly name a font-file. This is described in more detail below.
Here is a simple example on how to print a string using a bold and italic Arial
font:
#Inventor V2.1 ascii
Separator {
Font {
name "Arial:Bold Italic"
size 14
}
Text2 {
string ["This is a", "Coin font test"]
justification CENTER
}
}
Coin has support for two different font APIs. On non-Windows platforms, the
FreeType library together with the optional Fontconfig library
is used.
If the Fontconfig library is installed the font file on the sytem for a
given font name will be located through it. For more information on
Fontconfig see http://freedesktop.org/software/fontconfig .
Additionally Fontconfig allows to match specific fonts through its own
pattern matching format (see
http://pdx.freedesktop.org/~fontconfig/fontconfig-user.html). Please note that
the point size value in the textual representation of the Fontconfig pattern
is currently overriden by the size field of the SoFont node and if no
size field is specified the default value of the size field is in effect. In
case you intend to use your application on systems where the Fontconfig
library is expected to be not installed you should not make use of
Fontconfig's font pattern syntax. Fontconfig usage can be
prevented by setting the 'COIN_FORCE_FONTCONFIG_OFF' environment variable to
1.
Here is an example on how to print a string using the Fontconfig pattern
matching syntax using a bold & italic font where Times New Roman is the
preferred font family.
#Inventor V2.1 ascii
Separator {
Font {
name "Times New Roman,Arial,Helvetica:italic:bold"
size 24
}
Text2 {
string ["This is a", "Coin font test"]
justification CENTER
}
}
On Windows the Win32 GDI library is used. FreeType and Fontconfig
are dynamically loaded on demand by Coin if font support are requested by a
node. When fontsupport is loaded on Windows, FreeType will have precedence
over Win32 if located. This can be prevented by setting the
'COIN_FORCE_FREETYPE_OFF' environment variable to 1. When using FreeType, you
need FreeType version 2.1 or later. On Mac OS X, version 2.1.7 or later is
required.
If Coin cannot load the FreeType library, and is not running on Microsoft
Windows, only the default fonts will be accessible.
It is possible to specify the TrueType font file directly if FreeType is
used as the font engine. This is done by including the '.ttf' in the filename,
i.e. 'Comic_Sans_MS.ttf'. Coin will then search the local path for the running
program and then the path specified by the 'COIN_FONT_PATH' environment
variable. If the program is using FreeType on a Windows platform, the
'$WINDIR/Fonts' directory will also be searched.
It is not possible to directly specify a TrueType font file if Windows is
handling the fonts. This is due to the way Windows is accessing the fonts
through the system registry. All fonts must therefore be properly installed
and given a system name. Open the 'Control Panel' and double click on the
'Fonts' icon for an overview of installed fonts and their names.
Beware that some non-English versions of Windows are using different name for
the styles (i.e. 'Italique' instead of 'Italic'). These names are supported in
Coin, but it is recommended for portability purposes to only use the English
terms. Please note that there is still a possibility that there are no fonts
installed using the terms 'Bold' or 'Italic' on the Windows platform. To
guarantee that a font is accessible you must either use the FreeType
library and include a TrueType font in your distribution, or you must avoid
using styles and stick to the standard Windows fonts.
If the 'COIN_DEBUG_FONTSUPPORT' environment variable is set to 1, an extensive
amount of information about loading, initializing and using fonts will be
output. Issues like missing fonts and other related problems will then be
reported, so we advice you to first try to use that debugging option when
something does not work quite as expected.
FILE FORMAT/DEFAULTS:
Font {
name 'defaultFont'
size 10
}
See Also:
SoFontStyle, SoText2,
SoText3, SoAsciiText
Constructor & Destructor Documentation¶
SoFont::SoFont (void)¶
Constructor.SoFont::~SoFont () [protected], [virtual]¶
Destructor.Member Function Documentation¶
SoType SoFont::getTypeId (void) const [virtual]¶
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes,
engines, nodekits, draggers or others: this method needs to be overridden in
all subclasses. This is typically done as part of setting up the full
type system for extension classes, which is usually accomplished by using the
pre-defined macros available through for instance
Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR
for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so
on.
For more information on writing Coin extensions, see the class documentation of
the toplevel superclasses for the various class groups.
Implements SoBase.
Reimplemented in SoFontStyle.
const SoFieldData ** SoFont::getFieldDataPtr (void) [static], [protected]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Reimplemented from SoNode. Reimplemented in SoFontStyle.const SoFieldData * SoFont::getFieldData (void) const [protected], [virtual]¶
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoFieldContainer. Reimplemented in SoFontStyle.void SoFont::doAction (SoAction *action) [virtual]¶
This function performs the typical operation of a node for any action. Reimplemented from SoNode. Reimplemented in SoFontStyle.void SoFont::getBoundingBox (SoGetBoundingBoxAction *action) [virtual]¶
Action method for the SoGetBoundingBoxAction. Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables. Reimplemented from SoNode. Reimplemented in SoFontStyle.void SoFont::GLRender (SoGLRenderAction *action) [virtual]¶
Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. Reimplemented in SoFontStyle.void SoFont::callback (SoCallbackAction *action) [virtual]¶
Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode. Reimplemented in SoFontStyle.void SoFont::pick (SoPickAction *action) [virtual]¶
Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoNode. Reimplemented in SoFontStyle.void SoFont::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]¶
Action method for the SoGetPrimitiveCountAction. Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables. Reimplemented from SoNode. Reimplemented in SoFontStyle.Member Data Documentation¶
SoSFName SoFont::name¶
Name of font. Which fontnames are available is rather system dependent, not only on whether or not you are running on a UNIX/Linux system, Microsoft Windows or whatever, but also on which fonts and font types (like TrueType) are installed on a particular user's system. All font rendering nodes have a built-in fallback font to use, though, so even though Coin can not find a font on the system of the specified type, the text should be rendered somehow. In summation, consider this node type and this particular field as a hint to the font rendering engines of Coin, and do not base your models on a particular font being available.SoSFFloat SoFont::size¶
Size of font. Defaults to 10.0. For 2D rendered bitmap fonts (like for SoText2), this value is the height of a character in screen pixels. For 3D text, this value is the world-space coordinates height of a character in the current units setting (see documentation for SoUnits node).Author¶
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