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| SoVRMLCollision(3) | Coin | SoVRMLCollision(3) |
NAME¶
SoVRMLCollision - The SoVRMLCollision class is used for collision detection with the avatar. The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:SYNOPSIS¶
#include <Inventor/VRMLnodes/SoVRMLCollision.h> Inherits SoVRMLGroup.Public Member Functions¶
virtual SoType getTypeId (void) const
Static Public Member Functions¶
static SoType getClassTypeId (void)
Public Attributes¶
SoSFBool collide
Protected Member Functions¶
virtual const SoFieldData * getFieldData (void) const
Static Protected Member Functions¶
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members¶
Detailed Description¶
The SoVRMLCollision class is used for collision detection with the avatar. The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:Collision {
eventIn MFNode addChildren
eventIn MFNode removeChildren
exposedField MFNode children []
exposedField SFBool collide TRUE
field SFVec3f bboxCenter 0 0 0 # (-,)
field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1
field SFNode proxy NULL
eventOut SFTime collideTime
}
The Collision node is a grouping node that specifies the collision detection
properties for its children (and their descendants), specifies surrogate
objects that replace its children during collision detection, and sends events
signalling that a collision has occurred between the avatar and the Collision
node's geometry or surrogate. By default, all geometric nodes in the scene are
collidable with the viewer except IndexedLineSet, PointSet, and Text. Browsers
shall detect geometric collisions between the avatar (see
SoVRMLNavigationInfo) and the scene's geometry and prevent the avatar
from 'entering' the geometry. See 4.13.4, Collision detection and terrain
following
(http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.13.4),
for general information on collision detection.
If there are no Collision nodes specified in a VRML file, browsers shall detect
collisions between the avatar and all objects during navigation.
Subclause 4.6.5, Grouping and children nodes
(http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.5),
contains a description of the children, addChildren, and removeChildren fields
and eventIns.
The Collision node's collide field enables and disables collision detection. If
collide is set to FALSE, the children and all descendants of the Collision
node shall not be checked for collision, even though they are drawn. This
includes any descendent Collision nodes that have collide set to TRUE (i.e.,
setting collide to FALSE turns collision off for every node below it).
Collision nodes with the collide field set to TRUE detect the nearest collision
with their descendent geometry (or proxies). When the nearest collision is
detected, the collided Collision node sends the time of the collision through
its collideTime eventOut. If a Collision node contains a child, descendant, or
proxy (see below) that is a Collision node, and both Collision nodes detect
that a collision has occurred, both send a collideTime event at the same time.
A collideTime event shall be generated if the avatar is colliding with
collidable geometry when the Collision node is read from a VRML file or
inserted into the transformation hierarchy.
The bboxCenter and bboxSize fields specify a bounding box that encloses the
Collision node's children. This is a hint that may be used for optimization
purposes. The results are undefined if the specified bounding box is smaller
than the actual bounding box of the children at any time. A default bboxSize
value, (-1, -1, -1), implies that the bounding box is not specified and if
needed shall be calculated by the browser. More details on the bboxCenter and
bboxSize fields can be found in 4.6.4, Bounding boxes.
(http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.4),
The collision proxy, defined in the proxy field, is any legal children node as
described in 4.6.5, Grouping and children nodes,
(http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.5),
that is used as a substitute for the Collision node's children during
collision detection. The proxy is used strictly for collision detection; it is
not drawn. If the value of the collide field is TRUE and the proxy field is
non-NULL, the proxy field defines the scene on which collision detection is
performed. If the proxy value is NULL, collision detection is performed
against the children of the Collision node. If proxy is specified, any
descendent children of the Collision node are ignored during collision
detection. If children is empty, collide is TRUE, and proxy is specified,
collision detection is performed against the proxy but nothing is displayed.
In this manner, invisible collision objects may be supported.
The collideTime eventOut generates an event specifying the time when the avatar
(see SoVRMLNavigationInfo) makes contact with the collidable children
or proxy of the Collision node. An ideal implementation computes the exact
time of collision. Implementations may approximate the ideal by sampling the
positions of collidable objects and the user. The SoVRMLNavigationInfo
node contains additional information for parameters that control the avatar
size.
Constructor & Destructor Documentation¶
SoVRMLCollision::SoVRMLCollision (void)¶
Constructor.SoVRMLCollision::SoVRMLCollision (intnumchildren)¶
Constructor. numchildren is the expected number of children.SoVRMLCollision::~SoVRMLCollision () [protected], [virtual]¶
Destructor.Member Function Documentation¶
SoType SoVRMLCollision::getTypeId (void) const [virtual]¶
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes,
engines, nodekits, draggers or others: this method needs to be overridden in
all subclasses. This is typically done as part of setting up the full
type system for extension classes, which is usually accomplished by using the
pre-defined macros available through for instance
Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR
for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so
on.
For more information on writing Coin extensions, see the class documentation of
the toplevel superclasses for the various class groups.
Reimplemented from SoVRMLGroup.
const SoFieldData ** SoVRMLCollision::getFieldDataPtr (void) [static], [protected]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Reimplemented from SoVRMLGroup.const SoFieldData * SoVRMLCollision::getFieldData (void) const [protected], [virtual]¶
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoVRMLGroup.void SoVRMLCollision::GLRender (SoGLRenderAction *action) [virtual]¶
Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoVRMLGroup.void SoVRMLCollision::notify (SoNotList *l) [virtual]¶
Notifies all auditors for this instance when changes are made. Reimplemented from SoVRMLGroup.Member Data Documentation¶
SoSFBool SoVRMLCollision::collide¶
Enable/disable collision.SoSFNode SoVRMLCollision::proxy¶
Proxy node(s) used for collision testing.SoSFTime SoVRMLCollision::collideTime¶
An eventOut sent for each collision that occurs.Author¶
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