| ACM(6) | Games Manual | ACM(6) |
NAME¶
acm - an aerial combat simulator for XSYNOPSIS¶
acm [ options ]DESCRIPTION¶
acm is a distributed air combat simulator that runs on the X window system. Players can engage in simultaneous air combat from different Unix workstations. Players fly jet aircraft equipped with radar, heat seeking missiles and cannon.USAGE REFERENCE¶
The following command line options are recognized by acm:- -plane F-16 or MiG-29 or C-172
- Select the aircraft type that you'd like to fly.
- -frame-rate n
- Limits the displayed frame rate to n frames per second. If neither -frame-rate nor -update-rate are specified, ACM updates the display as fast as possible, effectively eating all available CPU time.
- -update-rate n
- Sets the simulation update rate to n interations per second. If neither -frame-rate nor -update-rate are specified, ACM updates the display as fast as possible, effectively eating all available CPU time. If -frame-rate is supplied alone the update rate defaults to 50 hertz.
- -watch-frame-rate
- Print statistics about the actual display frame rate on standard output.
- -nosplash
- Don't display the initial splash screen. (Try this if you have problems on start-up.)
- -dis-silent
- Stops DIS packets being sent.
- -dis-site integer
- Sets the DIS simulation address to the specified value. The DIS standard defines this address as an enumerated value corresponding to a geographical site. For more information, consult the IEEE 1278 protocol definition.
- -dis-appl integer
- Sets the DIS application id to the specified value. This value is used in DIS packets to distinguish your acm application from other DIS applications running at the same site.
- -linuxjs joystick-device
- Specifies the joystick device file to the Linux Joystick v2.0.0 driver. The Joystick driver supports a wide variety of joysticks, although the simulator will only use the X-Y axis, the next axis as the throttle, and the first two buttons.
- -js serial-device
- Specifies the local serial port where a Colorado Spectrum Workstation Gameport is attached. The Gameport allows you to connect PC-compatible joysticks and use them with ACM.
- -audio auserver
- The name of a NAS audio server.
- -geometry geometry_spec
- An X compatible window geometry specification.
- -team <1 or 2>
- Specifies the starting airfield. Airfields are about 50 nm apart. Team 1 flies F-16's, team 2 flies MIG-23's.
- -simx
- Consult the SIM/x server to obtain appropriate DIS
simulation and application identifiers. (This will cause a crash if there
is no SIM/x server.)
HOW TO TAKE-OFF¶
Your mouse is the control stick. The neutral position is the center of your view display -- denoted by the dot in the center of your heads-up-display (HUD). Moving the mouse away from you pitches the plane down, moving it back pitches the plane up. Left and right inputs roll the aircraft in the corresponding direction. On the ground at speeds up to 100 kts, nose wheel steering guides the aircraft.ENGINE CONTROLS¶
The following keys control your engine thrust:LOOKING AROUND¶
The keys of the numeric keypad control which direction you're looking outside of the cockpit:THE HEADS UP DISPLAY (HUD)¶
On the left side of the HUD is a ladder showing your current airspeed in nautical miles per hour (it displays true airspeed). Above that, in the upper left corner, is a G-meter.USING YOUR RADAR DISPLAY¶
The radar system has a field of view of 130 degrees vertically and side-to-side. Radar automatically locks onto the closest threat in its field of view. A locked target is displayed as a solid block. Other hostile targets are displayed as hollow squares.WHO'S GUNNING FOR ME?¶
Radar sets that are tracking your aircraft can be detected. Your Threat Early Warning System (TEWS) display warns you of potential threats. This circular display shows the relative direction of radars (other aircraft) that are looking at you.ARMAMENTS¶
Your aircraft is equipped with heat-seeking missiles and a 20 millimeter cannon. Weapon information is displayed in the lower left-hand corner of your HUD. Different weapons may be selected by pressing mouse button 3.EXAMPLES¶
acm -js /dev/tty0 -simx
acm -geometry 1000x500
KEYBOARD COMMAND LIST¶
Stick and Rudder ControlsAUTHOR¶
Riley Rainey, rainey@netcom.com| August 1, 1998 |