NAME¶
draw_compiled_sprite - Draws a compiled sprite. Allegro game programming
library.
SYNOPSIS¶
#include <allegro.h>
void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite,
int x, int y);
DESCRIPTION¶
Draws a compiled sprite onto a bitmap at the specified position. The sprite must
have been compiled for the correct type of bitmap (linear or planar). This
function does not support clipping.
Hint: if not being able to clip compiled sprites is a problem, a neat trick is
to set up a work surface (memory bitmap, mode-X virtual screen, or whatever) a
bit bigger than you really need, and use the middle of it as your screen. That
way you can draw slightly off the edge without any trouble...
SEE ALSO¶
get_compiled_sprite(3alleg4),
draw_sprite(3alleg4),
draw_rle_sprite(3alleg4),
bitmap_mask_color(3alleg4)