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SoCube(3IV)() SoCube(3IV)()

NAME

SoCube — cube shape node

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoShape > SoCube

SYNOPSIS

#include <Inventor/nodes/SoCube.h>
 

Fields from class SoCube:
 

SoSFFloat width
 

SoSFFloat height
 

SoSFFloat depth
 

Methods from class SoCube:
 

SoCube()
 

static SoType getClassTypeId()
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

This node represents a cuboid aligned with the coordinate axes. By default, the cube is centered at (0,0,0) and measures 2 units in each dimension, from -1 to +1. The cube is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity.
 
If the current material binding is PER_PART, PER_PART_INDEXED, PER_FACE, or PER_FACE_INDEXED, materials will be bound to the faces of the cube in this order: front, back, left, right, top, and bottom.
 
Textures are applied individually to each face of the cube; the entire texture goes on each face. On the front, back, right, and left sides of the cube, the texture is applied right side up. On the top, the texture appears right side up when the top of the cube is tilted toward the camera. On the bottom, the texture appears right side up when the top of the cube is tilted away from the camera.

FIELDS


SoSFFloat width
 

SoSFFloat height
 

SoSFFloat depth
 

Sizes in the x, y, and z dimensions, respectively.
 

METHODS


SoCube()
 

Creates a cube node with default settings.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction
 

Draws cube based on the current coordinates, materials, drawing style, and so on.
 

SoRayPickAction
 

Intersects the ray with the cube. The face of the cube that was picked is available from the SoCubeDetail.
 

SoGetBoundingBoxAction
 

Computes the bounding box that encloses the cube.
 

SoCallbackAction
 

If any triangle callbacks are registered with the action, they will be invoked for each successive triangle that approximates the cube.
 

FILE FORMAT/DEFAULTS

Cube {

width 2 height 2 depth 2
}

SEE ALSO

SoCone, SoCubeDetail, SoCylinder, SoSphere