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SoGetBoundingBoxAction(3IV)() SoGetBoundingBoxAction(3IV)()

NAME

SoGetBoundingBoxAction — computes bounding box of a scene

INHERITS FROM

SoAction > SoGetBoundingBoxAction

SYNOPSIS

#include <Inventor/actions/SoGetBoundingBoxAction.h>
 

enum ResetType {

SoGetBoundingBoxAction::TRANSFORM Transformation
 

SoGetBoundingBoxAction::BBOX Bounding Box
 

SoGetBoundingBoxAction::ALL Both Transform and Bounding Box
 

}
 

Methods from class SoGetBoundingBoxAction:
 

SoGetBoundingBoxAction(const SbViewportRegion &viewportRegion)
 

void setViewportRegion(const SbViewportRegion &newRegion)
 

const SbViewportRegion & getViewportRegion() const
 

SbBox3f getBoundingBox() const
 

SbXfBox3f & getXfBoundingBox()
 

const SbVec3f & getCenter() const
 

void setInCameraSpace(SbBool flag)
 

SbBool isInCameraSpace() const
 

void setResetPath(const SoPath *path, SbBool resetBefore = TRUE, ResetType what = ALL)
 

const SoPath * getResetPath() const
 

SbBool isResetPath() const
 

SbBool isResetBefore() const
 

SoGetBoundingBoxAction::ResetType getWhatReset() const
 

Methods from class SoAction:
 

virtual void apply(SoNode *node)
 

virtual void apply(SoPath *path)
 

virtual void apply(const SoPathList &pathList, SbBool obeysRules = FALSE)
 

static SoType getClassTypeId()
 

virtual SoType getTypeId()
 

virtual SbBool isOfType(SoType type)
 

virtual void invalidateState()
 

DESCRIPTION

This class is used to compute a 3D bounding box enclosing objects defined by a scene graph. The box is a rectangular prism. The action also computes the center point, which is defined differently for different objects. (For example, the center of an SoFaceSet is the average of its vertices' coordinates.) For a group, the center point is defined as the average of the centers of all shapes in it.
 
Each bounding box is calculated as a SbXfBox3f, where the transformation matrix is defined so that the bounding box can be stored in the object space of the SoShape. When two bounding boxes are combined by a group node, the combination is performed so as to produce the smaller untransformed box. The result of the calculation by the action can be returned as an SbXfBox3f or as a world-space-aligned SbBox3f.
 
To calculate the bounding box of a subgraph bounded by two paths, specify the left edge of the subgraph with setResetPath(), and apply the action to the path that defines the right edge of the subgraph. The accumulated bounding box and transformation will be reset when the tail of the reset path is traversed.
 
If the subgraph being traversed does not contain any shapes, the returned bounding box will be empty (that is, box.isEmpty() will return TRUE).

METHODS


SoGetBoundingBoxAction(const SbViewportRegion &viewportRegion)
 

Constructor takes viewport region to use for picking. Even though the bounding box computation may not involve a window per se, some nodes need this information to determine their size and placement.
 


void setViewportRegion(const SbViewportRegion &newRegion)
 

const SbViewportRegion & getViewportRegion() const
 

Sets/returns current viewport region to use for action.
 


SbBox3f getBoundingBox() const
 

Returns computed bounding box in world space.
 


SbXfBox3f & getXfBoundingBox()
 

Returns computed bounding box before transformation into world space.
 


const SbVec3f & getCenter() const
 

Returns computed center point in world space.
 


void setInCameraSpace(SbBool flag)
 

Set this flag to TRUE if you want the returned bounding box to be in the space of whatever camera is in the graph. Camera space is defined to have the viewpoint at the origin, with the direction of view along the negative z axis. This space can be used to determine distances of objects from the camera.
 


SbBool isInCameraSpace() const
 

Returns camera space flag.
 


void setResetPath(const SoPath *path, SbBool resetBefore = TRUE, ResetType what = ALL)
 

If a non-NULL path is specified, the action will reset the computed bounding box to be empty and/or the current transformation to identity. The resetBefore flag indicates whether to perform the reset before or after the tail node of the path is traversed.
 


const SoPath * getResetPath() const
 

Returns the current reset path, or NULL.
 


SbBool isResetPath() const
 

Returns TRUE if the current reset path is not NULL.
 


SbBool isResetBefore() const
 

Returns TRUE if the resetBefore flag was specified for the reset path.
 


SoGetBoundingBoxAction::ResetType getWhatReset() const
 

Returns what flags were specified to be reset for the reset path.
 

SEE ALSO

SbBox3f, SbXfBox3f, SoGetMatrixAction