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SoMaterial(3IV)() SoMaterial(3IV)()

NAME

SoMaterial — surface material definition node

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoMaterial

SYNOPSIS

#include <Inventor/nodes/SoMaterial.h>
 

Fields from class SoMaterial:
 

SoMFColor ambientColor
 

SoMFColor diffuseColor
 

SoMFColor specularColor
 

SoMFColor emissiveColor
 

SoMFFloat shininess
 

SoMFFloat transparency
 

Methods from class SoMaterial:
 

SoMaterial()
 

static SoType getClassTypeId()
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

This node defines the current surface material properties for all subsequent shapes. SoMaterial sets several components of the current material during traversal.
 
Multiple values can be specified for the diffuseColor and transparency. Different shapes interpret materials with multiple values differently. To bind materials to shapes, use an SoMaterialBinding node.

FIELDS


SoMFColor ambientColor
 

Ambient color of the surface.
 


SoMFColor diffuseColor
 

Diffuse color(s) of the surface.
 


SoMFColor specularColor
 

Specular color of the surface.
 


SoMFColor emissiveColor
 

Emissive color of the surface.
 


SoMFFloat shininess
 

Shininess coefficient of the surface. Values can range from 0.0 for no shininess (a diffuse surface) to 1.0 for maximum shininess (a highly polished surface).
 


SoMFFloat transparency
 

Transparency value(s) of the surface. Values can range from 0.0 for opaque surfaces to 1.0 for completely transparent surfaces. If the transparency type is SoGLRenderAction::SCREEN_DOOR then only the first transparency value will be used. With other transparency types, multiple transparencies will be used, if the SoMaterial node contains as many transparencies as diffuse colors. If there are not as many transparencies as diffuse colors, only the first transparency will be used.
 

METHODS


SoMaterial()
 

Creates a material node with default settings.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction
 

Sets the ambient color, the diffuse color, the specular color, the emissive color, the shininess, and the transparency of the current material.
 

FILE FORMAT/DEFAULTS

Material {

ambientColor 0.2 0.2 0.2 diffuseColor 0.8 0.8 0.8 specularColor 0 0 0 emissiveColor 0 0 0 shininess 0.2 transparency 0
}

SEE ALSO

SoBaseColor, SoLightModel, SoMaterialBinding, SoPackedColor