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SoResetTransform(3IV)() SoResetTransform(3IV)()

NAME

SoResetTransform — node that resets the current transformation to identity

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoTransformation > SoResetTransform

SYNOPSIS

#include <Inventor/nodes/SoResetTransform.h>
 

enum ResetType {

SoResetTransform::TRANSFORM Reset the current transformation to identity
 

SoResetTransform::BBOX Reset the bounding box to empty
 

}
 

Fields from class SoResetTransform:
 

SoSFBitMask whatToReset
 

Methods from class SoResetTransform:
 

SoResetTransform()
 

static SoType getClassTypeId()
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

This node resets the current transformation to identity. It can be used to apply an absolute world space transformation afterwards, such as translating to a specific point from within a hierarchy. An SoResetTransform node should probably be used under an SoSeparator or SoTransformSeparator so it won't change transformations for the rest of the scene graph. An SoResetTransform node can also be used to reset the current bounding box to empty during traversal of an SoGetBoundingBoxAction, if the whatToReset field has the BBOX bit set.

FIELDS


SoSFBitMask whatToReset
 

Specifies which items to reset when the node is traversed.
 

METHODS


SoResetTransform()
 

Creates a reset transformation node with default settings.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction, SoRayPickAction
 

If specified, resets current transformation matrix to identity.
 

SoGetBoundingBoxAction
 

If specified, resets current transformation matrix to identity and current computed bounding box to be empty.
 

SoGetMatrixAction
 

Returns identity matrix.
 

FILE FORMAT/DEFAULTS

ResetTransform {

whatToReset TRANSFORM
}

SEE ALSO

SoTransform