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SoRotation(3IV)() SoRotation(3IV)()

NAME

SoRotation — node representing a 3D rotation about an arbitrary axis

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoTransformation > SoRotation

SYNOPSIS

#include <Inventor/nodes/SoRotation.h>
 

Fields from class SoRotation:
 

SoSFRotation rotation
 

Methods from class SoRotation:
 

SoRotation()
 

static SoType getClassTypeId()
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

This node defines a 3D rotation about an arbitrary axis through the origin. The rotation is accumulated into the current transformation, which is applied to subsequent shapes. The rotation field provides a variety of methods for specifying the rotation.

FIELDS


SoSFRotation rotation
 

Rotation specification.
 

METHODS


SoRotation()
 

Creates a rotation node with default settings.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoRayPickAction
 

Accumulates rotation transformation into the current transformation.
 

SoGetMatrixAction
 

Returns the matrix corresponding to the rotation.
 

FILE FORMAT/DEFAULTS

Rotation {

rotation 0 0 1 0
}

SEE ALSO

SoRotationXYZ, SoTransform