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SoSFTrigger(3IV)() SoSFTrigger(3IV)()

NAME

SoSFTrigger — field used to trigger engines or connection networks

INHERITS FROM

SoField > SoSField > SoSFTrigger

SYNOPSIS

#include <Inventor/fields/SoSFTrigger.h>
 

Methods from class SoSFTrigger:
 

void setValue()
 

void getValue()
 

int operator ==(const SoSFTrigger &t) const
 

int operator !=(const SoSFTrigger &t) const
 

Methods from class SoSField:
 

static SoType getClassTypeId()
 

Methods from class SoField:
 

void setIgnored(SbBool ignore)
 

SbBool isIgnored() const
 

SbBool isDefault() const
 

virtual SoType getTypeId() const
 

virtual SbBool isOfType(SoType type) const
 

SbBool set(const char *valueString)
 

void get(SbString &valueString)
 

void touch()
 

SbBool connectFrom(SoField *fromField)
 

SbBool connectFrom(SoEngineOutput *fromEngine)
 

void disconnect()
 

SbBool isConnected() const
 

SbBool isConnectedFromField() const
 

SbBool getConnectedField(SoField *&writingField) const
 

SbBool isConnectedFromEngine() const
 

SbBool getConnectedEngine(SoEngineOutput *&engineOutput) const
 

void enableConnection(SbBool flag)
 

SbBool isConnectionEnabled() const
 

int getForwardConnections(SoFieldList &list) const
 

SoFieldContainer * getContainer() const
 

DESCRIPTION

This class can be used to start or to synchronize a network of field connections. It is the "null" field — a field with no values. It is typically used as the "start button" for engines that change over time.
 
Triggers can be connected from any other type of field, and will notify any engines or nodes they are part of (or any other triggers they are connected to) whenever the value of the field is set (even if it is set to its current value) or the field is touch()'ed.
 
Since they have no value, SoSFTriggers are not written to file. A node or engine containing an SoSFTrigger field will write only the field's name.

METHODS


void setValue()
 

Starts the notification process; this is equivalent to calling touch().
 


void getValue()
 

Forces any connected engines or fields to evaluate themselves.
 


int operator ==(const SoSFTrigger &t) const
 

int operator !=(const SoSFTrigger &t) const
 

All trigger fields are equal; these methods always return TRUE and FALSE, respectively.
 

SEE ALSO

SoSFBool, SoMFBool