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SoSphere(3IV)() SoSphere(3IV)()

NAME

SoSphere — sphere shape node

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoShape > SoSphere

SYNOPSIS

#include <Inventor/nodes/SoSphere.h>
 

Fields from class SoSphere:
 

SoSFFloat radius
 

Methods from class SoSphere:
 

SoSphere()
 

static SoType getClassTypeId()
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

This node represents a sphere. By default, the sphere is centered at the origin and has a radius of 1. The sphere is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity.
 
A sphere does not have faces or parts. Therefore, the sphere ignores material and normal bindings, using the first material for the entire sphere and using its own normals. When a texture is applied to a sphere, the texture covers the entire surface, wrapping counterclockwise from the back of the sphere. The texture has a seam at the back on the yz-plane.

FIELDS


SoSFFloat radius
 

Radius of sphere. This must be greater than 0.
 

METHODS


SoSphere()
 

Creates a sphere node with default settings.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction
 

Draws sphere based on the current coordinates, materials, drawing style, and so on.
 

SoRayPickAction
 

Intersects the ray with the sphere. No details are created for intersections.
 

SoGetBoundingBoxAction
 

Computes the bounding box that encloses the sphere.
 

SoCallbackAction
 

If any triangle callbacks are registered with the action, they will be invoked for each successive triangle that approximates the sphere.
 

FILE FORMAT/DEFAULTS

Sphere {

radius 1
}

SEE ALSO

SoCone, SoCube, SoCylinder