NAME¶
FBB::ClientSocket - Client Socket connecting to a Server in the Internet
SYNOPSIS¶
#include <bobcat/clientsocket>
Linking option:
-lbobcat
DESCRIPTION¶
An
FBB::ClientSocket may be constructed to connect to some server process
in the internet. The socket made available by the
FBB:ClientSocket may
be used to initialize a
std::istream and/or
std::ostream. The
std::istream is used to read information from the server process to
which the
FBB::ClientSocket connects, The
std::ostream is used
to send information to the server process to which the
FBB::ClientSocket connects. Since a socket may be considered a
file
descriptor the avaiable
FBB::IFdStream,
FBB::IFdStreamBuf,
FBB::OFdStream, and
FBB::OFdStreamBuf classes may be used
profitably here. Note that having available a socket does not mean that this
defines the communication protocol. It is (still) the responsibility of the
programmer to comply with an existing protocol or to implement a tailor-made
protocol. The latter situation implies that the sequence of input- and output
operations is defined by the programmer.
NAMESPACE¶
FBB
All constructors, members, operators and manipulators, mentioned in this
man-page, are defined in the namespace
FBB.
INHERITS FROM¶
FBB::SocketBase
CONSTRUCTOR¶
- o
- ClientSocket(std::string const &host, uint16_t
port):
This constructor initializes an FBB::ClientSocket object, preparing
it for a connection to the specified port at the given host. An
FBB::Errno is thrown if the socket could not be constructed. The
construction of the socket does not mean that a connection has actually
been established. In order to connect to the server, the member
connect() (see below) should be used. The copy constructor is not
available.
MEMBER FUNCTIONS¶
All members of
FBB::SocketBase (and thus of
FBB::InetAddress) are
available, as
FBB::ClientSocket inherits from these classes.
- o
- int connect():
This member returns a socket that can be used to communicate with the server
process. An FBB::Errno exception is thrown if the connection could
not be established or if the SocketBase base class could not
properly be constructed.
EXAMPLE¶
See also the
serversocket(3bobcat) example.
#include <iostream>
#include <bobcat/clientsocket>
#include <bobcat/ifdstream>
#include <bobcat/ofdstream>
#include <bobcat/a2x>
using namespace std;
using namespace FBB;
int main(int argc, char **argv)
try
{
if (argc == 1)
{
cerr << "Provide servername and port number\n";
return 1;
}
size_t port = A2x(argv[2]);
ClientSocket client(argv[1], port);
int fd = client.connect();
string line;
cout << "Connecting to socket " << fd << endl <<
"address = " << client.dottedDecimalAddress() << ", " <<
endl <<
"communication through port " << client.port() << endl;
IFdStream in(fd); // stream to read from
OFdStream out(fd); // stream to write to
while (true)
{
// Ask for a textline, stop if
cout << "? "; // empty / none
if (!getline(cin, line) || line.length() == 0)
return 0;
cout << "Line read: " << line << endl;
// Return the line to the server
out << line.c_str() << endl;
cout << "wrote line\n";
getline(in, line); // Wait for a reply from the server
cout << "Answer: " << line << endl;
}
return 0;
}
catch (Errno const &err)
{
cerr << err.what() << "\n" <<
"Can’t connect to " << argv[1] << ", port " <<
argv[2] << endl;
return 1;
}
FILES¶
bobcat/clientsocket - defines the class interface
SEE ALSO¶
bobcat(7),
ifdstream(3bobcat),
ifdstreambuf(3bobcat),
inetaddress(3bobcat),
localclientsocket(3bobcat),
ofdstream(3bobcat),
ofdstream(3bobcat),
serversocket(3bobcat),
socketbase(3bobcat)
BUGS¶
None Reported.
DISTRIBUTION FILES¶
- o
- bobcat_3.01.00-x.dsc: detached signature;
- o
- bobcat_3.01.00-x.tar.gz: source archive;
- o
- bobcat_3.01.00-x_i386.changes: change log;
- o
- libbobcat1_3.01.00-x_*.deb: debian package holding
the libraries;
- o
- libbobcat1-dev_3.01.00-x_*.deb: debian package
holding the libraries, headers and manual pages;
- o
- http://sourceforge.net/projects/bobcat: public
archive location;
BOBCAT¶
Bobcat is an acronym of `Brokken’s Own Base Classes And Templates’.
COPYRIGHT¶
This is free software, distributed under the terms of the GNU General Public
License (GPL).
AUTHOR¶
Frank B. Brokken (
f.b.brokken@rug.nl).