NAME¶
ggCurTime, 
ggUSleep, 
ggUSlumber - Portable Time Routines
SYNOPSIS¶
#include <ggi/gg.h>
int ggCurTime(struct timeval *tv);
int ggUSleep(int32_t usecs);
void ggUSlumber(int32_t usecs);
 
DESCRIPTION¶
ggCurTime fills the timeval structure pointed to by 
tv with the
  current time to the best precision available on the executing platform.
 
ggUSleep sleeps for at least 
usecs microseconds, to the best
  precision available on the executing platform, but may be woken up by a signal
  or other unspecified condition. It is not guaranteed that ggUSleep will wake
  up prematurely for any specific reason. It is mainly useful for points where
  the main objective is to avoid using CPU resources, not to perform accurate
  timing.
 
ggUSlumber does the same thing as 
ggUSleep, but is guaranteed not
  to return until the allotted time has elapsed. It is slightly less efficient
  than ggUSleep with reguard to CPU utilization.
 
All times represent wall-clock (real, versus processor) times.
 
The above routines are often simple macros rather than functions, and as such
  should not be used by reference.
 
The above functions are threadsafe, but are not guaranteed to be safe to use in
  a thread that may be cancelled during their execution. They are also not
  guaranteed to be safe to use in special contexts such as LibGG task handlers,
  signal handlers and asyncronous procedure calls.
RETURN VALUE¶
ggCurTime returns 
GGI_OK on success, or a negative value on
  failure. On Windows, this function will never report a failure. On platforms
  where 
gettimeofday(2) is used, the error code is the one returned by
  
gettimeofday.
 
ggUSleep returns 
GGI_OK when the alloted time interval has
  elapsed, or a non-zero value if the sleep was interrupted. On platforms where
  
usleep(3) is used, the error code is the one return by 
usleep.
EXAMPLE¶
A demonstration on how to measure a framerate.
 
struct timeval start, stop, diff;
long time_of_frame = 1;
int framerate;
...
ggCurTime(&start);
/* do something here, i.e. render and display a frame */
ggCurTime(&stop);
diff.tv_sec = stop_tv.tv_sec - start_tv.tv_sec;
diff.tv_usec = stop_tv.tv_usec - start_tv.tv_usec;
if (diff.tv_usec < 0) {
        diff.tv_usec += 1000000;
        diff.tv_sec--;
}
time_of_frame = diff.tv_sec * 1000 + diff.tv_usec / 1000;
if (time_of_frame == 0)
        time_of_frame = 1;      /* CPU too fast? */
printf("framerate: %i\n", 1000 / time_of_framerate);
 
SEE ALSO¶
gettimeofday(2), 
usleep(3)