NAME¶
Graphics::Primitive::Component - Base graphical unit
DESCRIPTION¶
A Component is an entity with a graphical representation.
SYNOPSIS¶
my $c = Graphics::Primitive::Component->new({
origin => Geometry::Primitive::Point->new({
x => $x, y => $y
}),
width => 500, height => 350
});
LIFECYCLE¶
- prepare
- Most components do the majority of their setup in the
prepare. The goal of prepare is to establish it's minimum height
and width so that it can be properly positioned by a layout manager.
$driver->prepare($comp);
- layout
- This is not a method of Component, but a phase introduced
by the use of Layout::Manager. If the component is a container then each
of it's child components (even the containers) will be positioned
according to the minimum height and width determined during
prepare. Different layout manager implementations have different
rules, so consult the documentation for each for details. After this phase
has completed the origin, height and width should be set for all
components.
$lm->do_layout($comp);
- finalize
- This final phase provides and opportunity for the component
to do any final changes to it's internals before being passed to a driver
for drawing. An example might be a component that draws a fleuron at it's
extremities. Since the final height and width isn't known until this
phase, it was impossible for it to position these internal components
until now. It may even defer creation of this components until now.
It is not ok to defer all action to the finalize phase. If you do
not establish a minimum hieght and width during prepare then the
layout manager may not provide you with enough space to draw.
$driver->finalize($comp);
- draw
- Handled by Graphics::Primitive::Driver.
$driver->draw($comp);
METHODS¶
Constructor¶
- new
- Creates a new Component.
Instance Methods¶
- background_color
- Set this component's background color.
- border
- Set this component's border, which should be an instance of
Border.
- callback
- Optional callback that is fired at the beginning of the
"finalize" phase. This allows you to add some sort of custom
code that can modify the component just before it is rendered. The only
argument is the component itself.
Note that changing the position or the dimensions of the component will
not re-layout the scene. You may have weird results of you
manipulate the component's dimensions here.
- class
- Set/Get this component's class, which is an abitrary
string. Graphics::Primitive has no internal use for this attribute but
provides it for outside use.
- color
- Set this component's foreground color.
- fire_callback
- Method to execute this component's
"callback".
- get_tree
- Get a tree for this component. Since components are -- by
definiton -- leaf nodes, this tree will only have the one member at it's
root.
- has_callback
- Predicate that tells if this component has a
"callback".
- height
- Set this component's height.
- inside_bounding_box
- Returns a Rectangle that defines the edges of the 'inside'
box for this component. This box is relative to the origin of the
component.
- inside_height
- Get the height available in this container after taking
away space for padding, margin and borders.
- inside_width
- Get the width available in this container after taking away
space for padding, margin and borders.
- margins
- Set this component's margins, which should be an instance
of Insets. Margins are the space outside the component's bounding
box, as in CSS. The margins should be outside the border.
- maximum_height
- Set/Get this component's maximum height. Used to inform a
layout manager.
- maximum_width
- Set/Get this component's maximum width. Used to inform a
layout manager.
- minimum_height
- Set/Get this component's minimum height. Used to inform a
layout manager.
- minimum_inside_height
- Get the minimum height available in this container after
taking away space for padding, margin and borders.
- minimum_inside_width
- Get the minimum width available in this container after
taking away space for padding, margin and borders.
- minimum_width
- Set/Get this component's minimum width. Used to inform a
layout manager.
- name
- Set this component's name. This is not required, but may
inform consumers of a component. Pay attention to that library's
documentation.
- origin
- Set/Get the origin point for this component.
- outside_height
- Get the height consumed by padding, margin and
borders.
- outside_width
- Get the width consumed by padding, margin and borders.
- finalize
- Method provided to give component one last opportunity to
put it's contents into the provided space. Called after prepare.
- padding
- Set this component's padding, which should be an instance
of Insets. Padding is the space inside the component's bounding
box, as in CSS. This padding should be between the border and the
component's content.
- page
- If true then this component represents stand-alone page.
This informs the driver that this component (and any children) are to be
renderered on a single surface. This only really makes sense in formats
that have pages such as PDF of PostScript.
- prepare
- Method to prepare this component for drawing. This is an
empty sub and is meant to be overridden by a specific implementation.
- preferred_height
- Set/Get this component's preferred height. Used to inform a
layout manager.
- preferred_width
- Set/Get this component's preferred width. Used to inform a
layout manager.
- to_string
- Get a string representation of this component in the form
of:
$name $x,$y ($widthx$height)
- visible
- Set/Get this component's visible flag.
- width
- Set/Get this component's width.
AUTHOR¶
Cory Watson, "<gphat@cpan.org>"
BUGS¶
Please report any bugs or feature requests to "bug-geometry-primitive at
rt.cpan.org", or through the web interface at
http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Geometry-Primitive
<
http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Geometry-Primitive>. I
will be notified, and then you'll automatically be notified of progress on
your bug as I make changes.
COPYRIGHT & LICENSE¶
Copyright 2008-2009 by Cory G Watson.
This program is free software; you can redistribute it and/or modify it under
the same terms as Perl itself.