NAME¶
Prima::Menu - pull-down and pop-up menu objects
SYNOPSIS¶
   use Prima;
   use Prima::Application;
   my $window = Prima::Window-> new(
        menuItems => [
           [ '~File' => [
              [ '~Open', 'Ctrl+O', '^O', \&open_file ],
              [ '-save_file', '~Save', km::Ctrl | ord('S'), sub { save_file() } ],
              [],
              [ '~Exit', 'Alt+X', '@X', sub { exit } ],
           ]],
           [ '~Options' => [
              [ '*option1' => 'Checkable option' => sub { $_[0]-> menu-> toggle( $_[1]) }],
           ]],
           [],
           [ '~Help' => [
              [ 'Show help' => sub { $::application-> open_help($0); }],
           ]],
        ],
    );
    sub open_file 
    {
        # enable 'save' menu item
        $window-> menu-> save_file-> enable;
    }
    $window-> popupItems( $window-> menuItems);
DESCRIPTION¶
The document describes interfaces of Prima::AbstractMenu class, and its three
  descendants - Prima::Menu, Prima::Popup, and Prima::AccelTable, all aimed at
  different targets. Prima::AbstractMenu is a descendant of Prima::Component
  class, and its specialization is handling of menu items, held in a tree-like
  structure. Descendants of Prima::AbstractMenu are designed to be attached to
  widgets and windows, to serve as hints for the system-dependent pop-up and
  pull-down menus.
USAGE¶
The central point of functionality in Prima::AbstractMenu-derived classes and
  their object instances ( further referred as 'menu classes' and 'menu
  objects'), is handling of a complex structure, contained in
  "::items" property. This property is special in that its structure
  is a tree-like array of scalars, each of whose is either a description of a
  menu item or a reference to an array.
Parameters of an array must follow a special syntax, so the property input can
  be parsed and assigned correctly. In general, the syntax is
   $menu-> items( [
      [ menu item description ],
      [ menu item description ],
      ...
   ]);
where 'menu item description' is an array of scalars, that can hold from 0 up to
  6 elements. Each menu item has six fields, that qualify a full description of
  a menu item; the shorter arrays are shortcuts, that imply default or special
  cases. These base six fields are:
  - Menu item name
 
  - A string identifier. Menu items can be accessed
      individually by their names, and the following fields can be managed by
      calling elemental properties, that require an item name. If not given, or
      empty, item name is assigned a string in a form '#ID' where ID is the
      unique integer value within the menu object.
    
 
    IDs are set for each menu item, disregarding whether they have names or not.
      Any menu item can be uniquely identifed by its ID value, by supplying the
      '#ID' string, in the same fashion as named menu items. When creating or
      copying menu items, names in format '#ID' are not accepted, and treated as
      if an empty string is passed. When copying menu items to another menu
      object, all menu items to be copied change their IDs, but explicitly set
      names are preserved. Since the anonymous menu items do not have name,
      their auto-generated names change also.
     
    If the name is prepended by '-' or '*' characters, or both, these are not
      treated as part of the name but as indicator that the item is disabled (
      '-' character ) or checked ( '*' character ). This syntax is valid only
      for "::items" and "insert()" functions, not for
      "set_variable()" method. 
  - Menu text / menu image
 
  - A non-separator menu item can be visualized either as a
      text string or an image. These options are exclusive to each other, and
      therefore occupy same field. Menu text is an arbitrary string, with with ~
      ( tilde ) quoting for a shortcut character, that the system uses as a hot
      key during menu navigation. Menu image is a Prima::Image object of no
      particular color space and dimensions.
    
 
    Menu text in menu item is accessible via the "::text" property,
      and menu image via the "::image" property. These can not accept
      or return sensible arguments simultaneously. 
  - Accelerator text
 
  - An alternate text string, appearing together with a menu
      item or a menu image, usually serving as a description to the hot key,
      associated with a menu item. For example, if a hot key to a menu item is
      combination of 'enter' and 'control' keys, then usually accelerator text
      is 'Ctrl+Enter' string.
    
 
    Accelerator text in menu item is accessible via "::accel"
      property.
     
    NB: There is "Prima::KeySelector::describe" function, that
      converts a key value to a string in human-readable format. 
  - Hot key
 
  - An integer value, combined from either "kb::XXX"
      constant or a character index with modificator key values (
      "km::XXX" constant ). This representation format is not that
      informative as three-integer key event format (CODE,KEY,MOD), described in
      Prima::Widget. However, these formats are easily converted to each other:
      CODE,KEY,MOD is translated to INTEGER format by
      "translate_key()" method. The reverse operation is not needed
      for "Prima::AbstractMenu" functionality and is performed by
      "Prima::KeySelector::translate_codes" method.
    
 
    The integer value can be given in a some more readable format when
      submitting to "::items". Character and F-keys (from F1 to F16)
      can be used literally, without "kb::" prepending, and the
      modificator keys can be hinted as prefix characters: km::Shift as '#',
      km::Ctrl as '^' and km::Alt as '@'. This way, combination of 'control' and
      'G' keys can be expressed as '^G' literal, and 'control'+'shift'+'F10' -
      as '^#F10'.
     
    Hot key in menu item is accessible via "::key" property. The
      property does accept literal key format, described above.
     
    A literal key string can be converted to an integer value by
      "translate_shortcut" method.
     
    When the user presses the key combination, that matches to hot key entry in
      a menu item, its action is triggered. 
  - Action
 
  - Every non-separator and non-submenu item is destined to
      perform an action. The action can be set either as an anonymous sub, or as
      string with name of a method on the owner of a menu object. Both have
      their niche of usage, and both are supplied with three parameters, when
      called - the owner of a menu object, the menu object itself and the name
      of a menu item, that triggered the action.
    
 
    Action scalar in menu item is accessible via "::action"
    property. 
  - User data
 
  - At last, a non-separator and non-submenu menu item can hold
      an arbitrary scalar value, the 'user data' field. The toolkit does not use
      this field, leaving that to the programmer.
    
 
    User data scalar in menu item is accessible via "::data"
    property. 
Syntax of "::items" does not provide 'disabled' and 'checked' states
  for a menu item as separate fields. These states can be set by using '-' and
  '*' prefix characters, as described above, in "Menu item name". They
  also can be assigned on per-item basis via "::enabled" and
  "::checked" properties.
All these fields qualify a most common menu item, that has text, shortcut key
  and an action - a 'text item'. However, there are also two other types of menu
  items - a sub-menu and separator. The type of a menu items can not be changed
  except by full menu item tree change functions ( "::items",
  "remove()", "insert()".
Sub-menu item can hold same references as text menu item does, except the action
  field. Instead, the action field is used for a sub-menu reference scalar,
  pointing to another set of menu item description arrays. From that point of
  view, syntax of "::items" can be more elaborated and shown as
   $menu-> items( [
      [ text menu item description ],
      [ sub-menu item description [
         [ text menu item description ],
         [ sub-menu item description [
             [ text menu item description ],
             ...
         ]
         [ text menu item description ],
         ...
      ] ],
      ...
   ]);
Separator items do not hold any fields, except name. Their purpose is to hint a
  logical division of menu items by the system, which visualizes them usually as
  non-selectable horizontal lines.
In menu bars, the first separator item met by parser is treated differently. It
  serves as a hint, that the following items must be shown in the right corner
  of a menu bar, contrary to the left-adjacent default layout. Subsequent
  separator items in a menu bar declaration can be either shown as a vertical
  division bars, or ignored.
With these menu items types and fields, it is possible to construct the
  described above menu description arrays. An item description array can hold
  from 0 to 6 scalars, and each combination is treated differently.
  - six - [ NAME, TEXT/IMAGE, ACCEL, KEY, ACTION/SUBMENU, DATA
    ]
 
  - Six-scalar array is a fully qualified text-item
      description. All fields correspond to the described above scalars.
 
  - five [ NAME, TEXT/IMAGE, ACCEL, KEY, ACTION/SUBMENU ]
 
  - Same as six-scalar syntax, but without DATA field. If DATA
      is skipped it is "undef" by default.
 
  - four [ TEXT/IMAGE, ACCEL, KEY, ACTION/SUBMENU ]
 
  - Same as five-scalar syntax, but without NAME field. When
      NAME is skipped it is assigned to an unique string within menu
    object.
 
  - three [ NAME, TEXT/IMAGE, ACTION/SUBMENU ]
 
  - Same as five-scalar syntax, but without ACCEL and KEY
      fields. KEY is "kb::NoKey" by default, so no keyboard
      combination is bound to the item. Default ACCEL value is an empty
    string.
 
  - two [ TEXT/IMAGE, ACTION/SUBMENU ]
 
  - Same as three-scalar syntax, but without NAME field.
 
  - one and zero [ ]
 
  - Both empty and 1-scalar arrays indicate a separator menu
      item. In case of 1-scalar syntax, the scalar value is ignored.
 
As an example of all above said, a real-life piece of code is exemplified:
   $img = Prima::Image-> create( ... ); 
   ...
   $menu-> items( [
      [ "~File" => [
          [ "Anonymous" => "Ctrl+D" => '^d' => sub { print "sub\n";}],   # anonymous sub
          [ $img => sub {
             my $img = $_[0]-> menu-> image( $_[1]);
             my @r = @{$img-> palette};
             $img-> palette( [reverse @r]);
             $_[0]->menu->image( $_[1], $img);
          }],                         # image
          [],                         # division line
          [ "E~xit" => "Exit"    ]    # calling named function of menu owner
      ]],
      [ ef => "~Edit" => [                  # example of system commands usage
         ... 
         [ "Pa~ste" => sub { $_[0]->foc_action('paste')} ],
         ...
         ["~Duplicate menu"=>sub{ TestWindow->create( menu=>$_[0]->menu)}],
      ]],
      ...
      [],                             # divisor in main menu opens
      [ "~Clusters" => [              # right-adjacent part
        [ "*".checker =>  "Checking Item"   => "Check"     ],
        [],
        [ "-".slave   =>  "Disabled state"   => "PrintText"],
        ...
      ]]
   ] );
The code is stripped from 'menu.pl' from 'examples' directory in the toolkit
  installation. The reader is advised to run the example and learn the menu
  mechanics.
As described above, text and sub-menu items can be managed by elemental
  properties - "::accel", "::text", "::image",
  "::checked", "::enabled", "::action",
  "::data". All these, plus some other methods can be called in an
  alternative way, resembling name-based component calls of Prima::Object. A
  code
  $menu-> checked('CheckerMenuItem', 1);
can be re-written as
  $menu-> CheckerMenuItem-> checked(1);
Name-based call substitutes Prima::MenuItem object, created on the fly.
  Prima::MenuItem class shares same functions of Prima::AbstractMenu, that
  handle individual menu items.
Objects, derived from Prima::Menu class are used to tandem Prima::Window
  objects, and their items to be shown as menu bar on top of the window.
Prima::Menu is special in that its top-level items visualized horizontally, and
  in behavior of the top-level separator items ( see above, "Menu
  items" ).
If "::selected" is set to 1, then a menu object is visualized in a
  window, otherwise it is not. This behavior allows window to host multiple menu
  objects without clashing. When a Prima::Menu object gets 'selected', it
  displaces the previous 'selected' menu Prima::Menu object, and its items are
  installed into the visible menu bar. Prima::Window property "::menu"
  then points to the menu object, and "::menuItems" is an alias for
  "::items" menu class property. Prima::Window's properties
  "::menuFont" and "::menuColorIndex" are used as
  visualization hints.
Prima::Menu provide no new methods or properties.
Objects, derived from Prima::Popup class are used together with Prima::Widget
  objects. Menu items are visualized when the user pressed the pop-up key or
  mouse buttons combination, in response to Prima::Widget's "Popup"
  notification.
If "::selected" is set to 1, then a menu object is visualized in the
  system pop-up menu, otherwise it is not. This behavior allows widget to host
  multiple menu objects without clashing. When a Prima::Popup object gets
  'selected', it displaces the previous 'selected' menu Prima::Popup object.
  Prima::Widget property "::popup" then points to the menu object, and
  "::popupItems" is an alias for "::items" menu class
  property. Prima::Widget's properties "::popupFont" and
  "::popupColorIndex" are used as visualization hints.
A Prima::Popup object can be visualized explicitly, by means of
  "popup" method. The implicit visualization by the user is happened
  only if the "::autoPopup" property is set to 1.
Prima::Popup provides new "popup" method and new
  "::autoPopup" property.
Prima::AccelTable¶
This class is destined for a more limited functionality than Prima::Menu and
  Prima::Popup, primarily for mapping key strokes to predefined actions.
  Prima::AccelTable objects are never visualized, and consume no system
  resources, although full menu item management syntax is supported.
If "::selected" is set to 1, then it displaces the previous 'selected'
  menu Prima::AccelTable object. Prima::Widget property "::accelTable"
  then points to the menu object, and "::accelItems" is an alias for
  "::items" menu class property.
Prima::AccelTable provide no new methods or properties.
API¶
Properties¶
  - accel NAME, STRING / Prima::MenuItem::accel STRING
 
  - Manages accelerator text for a menu item. NAME is name of
      the menu item.
 
  - action NAME, SCALAR / Prima::MenuItem::action SCALAR.
 
  - Manages action for a menu item. NAME is name of the menu
      item. SCALAR can be either an anonymous sub or a method name, defined in
      the menu object owner's name space. Both called with three parameters -
      the owner of a menu object, the menu object itself and the name of the
      menu item.
 
  - autoPopup BOOLEAN
 
  - Only in Prima::Popup
    
 
    If set to 1 in selected state, calls "popup()" action in response
      to "Popup" notification, when the user presses the default key
      or mouse button combination.
     
    If 0, the pop-up menu can not be executed implicitly.
     
    Default value: 1 
  - checked NAME, BOOLEAN / Prima::MenuItem::checked
    BOOLEAN
 
  - Manages 'checked' state of a menu item. If 'checked', a
      menu item visualized with a distinct check-mark near the menu item text or
      image. Its usage with sub-menu items is possible, although discouraged.
    
 
    NAME is name of the menu item. 
  - data NAME, SCALAR / Prima::MenuItem::data SCALAR
 
  - Manages the user data scalar.
    
 
    NAME is name of the menu item. SCALAR can be any scalar value, the toolkit
      does not use this property internally. 
  - enabled NAME, BOOLEAN / Prima::MenuItem::enabled
    BOOLEAN
 
  - Manages 'enabled' state of a menu item. If 'enabled' is 0,
      a menu item visualized with grayed or otherwise dimmed color palette. If a
      sub-menu item is disabled, whole sub-menu is inaccessible.
    
 
    NAME is name of the menu item. 
  - image NAME, OBJECT / Prima::MenuItem::image OBJECT
 
  - Manages the image, bound with a menu item. OBJECT is a
      non-null Prima::Image object reference, with no particular color space or
      dimensions ( because of dimensions, its usage in top-level Prima::Menu
      items is discouraged ).
    
 
    "::image" and "::text" are mutually exclusive menu item
      properties, and can not be set together, but a menu item can change
      between image and text representation at run time by calling these
      properties.
     
    NAME is name of the menu item. 
  - items SCALAR
 
  - Manages the whole menu items tree. SCALAR is a multi-level
      anonymous array structure, with syntax described in "Menu
      items".
    
 
    "::items" is an ultimate tool for reading and writing the menu
      items tree, but often it is too powerful, so there are elemental
      properties "::accel", "::text", "::image",
      "::checked", "::enabled", "::action",
      "::data" declared, that handle menu items individually. 
  - key NAME, KEY / Prima::MenuItem::key KEY
 
  - Manages the hot key combination, bound with a menu item.
      Internally KEY is kept as an integer value, and get-mode call returns
      integers only, but set-mode accepts the literal key format - like, '^C',
      'F5' strings.
    
 
    NAME is name of the menu item, KEY is an integer value. 
  - selected BOOLEAN
 
  - If set to 1, menu object is granted extra functionality
      from a window or widget owner object. Different Prima::AbstractMenu
      descendant provided with different extra functionalities. In Usage
      section, see Prima::Menu, Prima::Popup and Prima::AccelTable.
    
 
    Within each menu class, only one menu object can be selected for its owner.
     
    If set to 0, the only actions performed are implicit hot-key lookup when on
      "KeyDown" event.
     
    Default value: 1 
  - text NAME, STRING / Prima::MenuItem::text STRING
 
  - Manages the text, bound with a menu item. STRING is an
      arbitrary string, with '~' ( tilde ) quotation of a hot key character. The
      hot key character is only used when keyboard navigation of a pop-up or a
      pull-down menu is performed; it has no influence outside menu sessions.
    
 
    "::text" and "::image" are mutually exclusive menu item
      properties, and can not be set together, but a menu item can change
      between image and text representation at run time by calling these
      properties. 
Methods¶
  - check NAME / Prima::MenuItem::check
 
  - Alias for checked(1). Sets menu item in checked state.
 
  - disable NAME / Prima::MenuItem::disable
 
  - Alias for enabled(0). Sets menu item in disabled
    state.
 
  - enabled NAME / Prima::MenuItem::enabled
 
  - Alias for enabled(1). Sets menu item in enabled state.
 
  - get_handle
 
  - Returns a system-dependent menu handle.
    
 
    NB: Prima::AccelTable use no system resources, and this method returns its
      object handle instead. 
  - has_item NAME
 
  - Returns boolean value, whether the menu object has a menu
      item with name NAME.
 
  - insert ITEMS, ROOT_NAME, INDEX
 
  - Inserts menu item inside existing item tree. ITEMS has same
      syntax as "::items". ROOT_NAME is the name of a menu item, where
      the insertion must take place; if ROOT_NAME is an empty string, the
      insertion is performed to the top level items. INDEX is an offset, which
      the newly inserted items would possess after the insertion. INDEX 0
      indicates the beginning, thus.
    
 
    Returns no value. 
  - popup X_OFFSET, Y_OFFSET, [ LEFT = 0, BOTTOM = 0, RIGHT =
    0, TOP = 0 ]
 
  - Only in Prima::Popup
    
 
    Executes the system-driven pop-up menu, in location near (X_OFFSET,Y_OFFSET)
      pixel on the screen, with items from "::items" tree. The pop-up
      menu is hinted to be positioned so that the rectangle, defined by
      (LEFT,BOTTOM) - (RIGHT,TOP) coordinates is not covered by the first-level
      menu. This is useful when a pop-up menu is triggered by a button widget,
      for example.
     
    If during the execution the user selects a menu item, then its associated
      action is executed ( see "action" ).
     
    The method returns immediately and returns no value. 
  - remove NAME / Prima::MenuItem::remove
 
  - Deletes a menu item from the items tree, and its sub-menus
      if the item is a sub-menu item.
 
  - select
 
  - Alias for selected(1). Sets menu object in selected
    state.
 
  - set_command KEY, ENABLED
 
  - Disables or enables menu items, associated with key
      combinations KEY.
 
  - set_variable NAME, NEW_NAME
 
  - Changes the name of a menu item with NAME to NEW_NAME.
      NEW_NAME must not be an empty string and must not be in a '#integer'
    form.
 
  - toggle NAME / Prima::MenuItem::toggle
 
  - Toggles the checked state of a menu item and returns the
      new state.
 
  - translate_accel TEXT
 
  - Locates a '~' ( tilde ) - escaped character in a TEXT
      string and returns its index ( as ord( lc())), or 0 if no escaped
      characters were found.
    
 
    The method can be called with no object. 
  - translate_key CODE, KEY, MOD
 
  - Translates three-integer key representation into the
      one-integer format and returns the integer value. The three-integer format
      is used in "KeyDown" and "KeyUp" notifications for
      Prima::Widget.
    
 
    See Prima::Widget
     
    The method can be called with no object. 
  - translate_shortcut KEY
 
  - Converts literal-represented KEY string into the integer
      format and returns the integer value.
    
 
    The method can be called with no object. 
  - uncheck NAME / Prima::MenuItem::uncheck
 
  - Alias for checked(0). Sets menu item in unchecked
    state.
 
AUTHOR¶
Dmitry Karasik, <dmitry@karasik.eu.org>.
SEE ALSO¶
Prima, Prima::Object, Prima::Widget, Prima::Window