NAME¶
roar_vs_sync - Sync VS object with server
SYNOPSIS¶
#include <roaraudio.h>
int roar_vs_sync (roar_vs_t * vss, int wait, int * error);
DESCRIPTION¶
This function syncs the local data buffers with the server by flushing them. The
parameter
wait is used to tell the function if it should also wait for
the flushed data to be played (sometimes called drain by other sound systems).
This mode is not recommended expect at end of stream as it will result in
buffer underruns.
This function does only flush IO buffers not the ring buffers in buffered mode.
Use
roar_vs_iterate(3) or
roar_vs_run(3) to do this.
PARAMETERS¶
- vss
- The VS object to be synced.
- wait
- Specifies if the calls should block untill all data has
been played. Must be ROAR_VS_WAIT or ROAR_VS_NOWAIT.
- error
- This is a pointer to a integer used to store the error
value in case of error. This can be NULL if not used but it is very
recommended to use this error value to report good error messages to the
user.
RETURN VALUE¶
On success these calls return 0. On error, -1 is returned.
NOTES¶
This function uses the WAIT protocol command if
wait is set to
ROAR_VS_WAIT. This is not supported by all servers.
EXAMPLES¶
FIXME
SEE ALSO¶
roarvs(7),
libroar(7),
RoarAudio(7).