NAME¶
glBeginTransformFeedback - start transform feedback operation
C SPECIFICATION¶
void
  glBeginTransformFeedback(GLenum primitiveMode);
PARAMETERS¶
primitiveMode
Specify the output type of the primitives that
  will be recorded into the buffer objects that are bound for transform
  feedback.
C SPECIFICATION¶
void
  glEndTransformFeedback(void);
DESCRIPTION¶
Transform feedback mode captures the values of varying variables written by the
  vertex shader (or, if active, the geometry shader). Transform feedback is said
  to be active after a call to 
glBeginTransformFeedback until a
  subsequent call to 
glEndTransformFeedback(). Transform feedback
  commands must be paired.
If no geometry shader is present, while transform feedback is active the
  
mode parameter to 
glDrawArrays() must match those specified in
  the following table:
  
    
    
  
  
    |  Transform Feedback primitiveMode  | 
     Allowed Render Primitive modes  | 
  
  
    | GL_POINTS | 
    GL_POINTS | 
  
  
    | GL_LINES | 
    GL_LINES, GL_LINE_LOOP, GL_LINE_STRIP,
      GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY | 
  
  
    | GL_TRIANGLES | 
    GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN,
      GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY | 
  
 
If a geometry shader is present, the output primitive type from the geometry
  shader must match those provided in the following table:
  
    
    
  
  
    |  Transform Feedback primitiveMode  | 
     Allowed Geometry Shader Output Primitive Type  | 
  
  
    | GL_POINTS | 
    points | 
  
  
    | GL_LINES | 
    line_strip | 
  
  
    | GL_TRIANGLES | 
    triangle_strip | 
  
 
NOTES¶
Geometry shaders, and the 
GL_TRIANGLES_ADJACENCY,
  
GL_TRIANGLE_STRIP_ADJACENCY, 
GL_LINES_ADJACENCY and
  
GL_LINE_STRIP_ADJACENCY primtive modes are available only if the GL
  version is 3.2 or greater.
ERRORS¶
 
GL_INVALID_OPERATION is generated if 
glBeginTransformFeedback is
  executed while transform feedback is active.
 
GL_INVALID_OPERATION is generated if 
glEndTransformFeedback is
  executed while transform feedback is not active.
 
GL_INVALID_OPERATION is generated by 
glDrawArrays() if no geometry
  shader is present, transform feedback is active and 
mode is not one of
  the allowed modes.
 
GL_INVALID_OPERATION is generated by 
glDrawArrays() if a geometry
  shader is present, transform feedback is active and the output primitive type
  of the geometry shader does not match the transform feedback
  
primitiveMode.
 
GL_INVALID_OPERATION is generated by 
glEndTransformFeedback if any
  binding point used in transform feedback mode does not have a buffer object
  bound.
 
GL_INVALID_OPERATION is generated by 
glEndTransformFeedback if no
  binding points would be used, either because no program object is active of
  because the active program object has specified no varying variables to
  record.
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to
  the terms and conditions set forth in the Open Publication License, v 1.0, 8
  June 1999. 
http://opencontent.org/openpub/.