NAME¶
glBindProgramPipeline - bind a program pipeline to the current context
C SPECIFICATION¶
void
  glBindProgramPipeline(GLuint pipeline);
PARAMETERS¶
pipeline
Specifies the name of the pipeline object to
  bind to the context.
DESCRIPTION¶
 
glBindProgramPipeline binds a program pipeline object to the current
  context. 
pipeline must be a name previously returned from a call to
  
glGenProgramPipelines(). If no program pipeline exists with name
  
pipeline then a new pipeline object is created with that name and
  initialized to the default state vector.
When a program pipeline object is bound using 
glBindProgramPipeline, any
  previous binding is broken and is replaced with a binding to the specified
  pipeline object. If 
pipeline is zero, the previous binding is broken
  and is not replaced, leaving no pipeline object bound. If no current program
  object has been established by 
glUseProgram(), the program objects used
  for each stage and for uniform updates are taken from the bound program
  pipeline object, if any. If there is a current program object established by
  
glUseProgram(), the bound program pipeline object has no effect on
  rendering or uniform updates. When a bound program pipeline object is used for
  rendering, individual shader executables are taken from its program objects.
ERRORS¶
 
GL_INVALID_OPERATION is generated if 
pipeline is not zero or a
  name previously returned from a call to 
glGenProgramPipelines() or if
  such a name has been deleted by a call to 
glDeleteProgramPipelines().
SEE ALSO¶
 
glCreateShader(), 
glCreateProgram(), 
glCompileShader(),
  
glLinkProgram(), 
glGenProgramPipelines(),
  
glDeleteProgramPipelines(), 
glIsProgramPipeline()
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to
  the terms and conditions set forth in the Open Publication License, v 1.0, 8
  June 1999. 
http://opencontent.org/openpub/.