NAME¶
glBindSampler - bind a named sampler to a texturing target
C SPECIFICATION¶
void
  glBindSampler(GLuint unit,
  GLuint sampler);
PARAMETERS¶
unit
Specifies the index of the texture unit to
  which the sampler is bound.
sampler
Specifies the name of a sampler.
DESCRIPTION¶
 
glBindSampler binds 
sampler to the texture unit at index
  
unit. 
sampler must be zero or the name of a sampler object
  previously returned from a call to 
glGenSamplers(). 
unit must be
  less than the value of 
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
When a sampler object is bound to a texture unit, its state supersedes that of
  the texture object bound to that texture unit. If the sampler name zero is
  bound to a texture unit, the currently bound texture's sampler state becomes
  active. A single sampler object may be bound to multiple texture units
  simultaneously.
NOTES¶
 
glBindSampler is available only if the GL version is 3.3 or higher.
ERRORS¶
 
GL_INVALID_VALUE is generated if 
unit is greater than or equal to
  the value of 
GL_MAX_COMBIED_TEXTURE_IMAGE_UNITS.
 
GL_INVALID_OPERATION is generated if 
sampler is not zero or a name
  previously returned from a call to 
glGenSamplers(), or if such a name
  has been deleted by a call to 
glDeleteSamplers().
ASSOCIATED GETS¶
 
glGet() with argument 
GL_SAMPLER_BINDING
SEE ALSO¶
 
glGenSamplers(), 
glDeleteSamplers(), 
glGet(),
  
glSamplerParameter(), 
glGetSamplerParameter(),
  
glGenTextures(), 
glBindTexture(), 
glDeleteTextures()
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to
  the terms and conditions set forth in the Open Publication License, v 1.0, 8
  June 1999. 
http://opencontent.org/openpub/.