NAME¶
glCopyTexImage1D - copy pixels into a 1D texture image
C SPECIFICATION¶
void
  glCopyTexImage1D(GLenum target,
  GLint level, GLenum internalformat,
  GLint x, GLint y,
  GLsizei width, GLint border);
PARAMETERS¶
target
Specifies the target texture. Must be
  GL_TEXTURE_1D.
level
Specifies the level-of-detail number. Level 0
  is the base image level. Level n is the nth mipmap reduction
  image.
internalformat
Specifies the internal format of the texture.
  Must be one of the following symbolic constants: GL_COMPRESSED_RED,
  GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA.
  GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA.
  GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16,
  GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_RED,
  GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4,
  GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12,
  GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4,
  GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12,
  GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or
  GL_SRGB8_ALPHA8.
x, 
y
Specify the window coordinates of the left
  corner of the row of pixels to be copied.
width
Specifies the width of the texture image. Must
  be 0 or 2 n + 2  border for some integer n. The height of the texture
  image is 1.
border
Specifies the width of the border. Must be
  either 0 or 1.
DESCRIPTION¶
 
glCopyTexImage1D defines a one-dimensional texture image with pixels from
  the current 
GL_READ_BUFFER.
The screen-aligned pixel row with left corner at x y and with a length of width
  + 2  border defines the texture array at the mipmap level specified by
  
level. 
internalformat specifies the internal format of the
  texture array.
The pixels in the row are processed exactly as if 
glReadPixels() had been
  called, but the process stops just before final conversion. At this point all
  pixel component values are clamped to the range 0 1 and then converted to the
  texture's internal format for storage in the texel array.
Pixel ordering is such that lower x screen coordinates correspond to lower
  texture coordinates.
If any of the pixels within the specified row of the current
  
GL_READ_BUFFER are outside the window associated with the current
  rendering context, then the values obtained for those pixels are undefined.
 
glCopyTexImage1D defines a one-dimensional texture image with pixels from
  the current 
GL_READ_BUFFER.
When 
internalformat is one of the sRGB types, the GL does not
  automatically convert the source pixels to the sRGB color space. In this case,
  the 
glPixelMap function can be used to accomplish the conversion.
NOTES¶
1, 2, 3, and 4 are not accepted values for 
internalformat.
An image with 0 width indicates a NULL texture.
ERRORS¶
 
GL_INVALID_ENUM is generated if 
target is not one of the allowable
  values.
 
GL_INVALID_VALUE is generated if 
level is less than 0.
 
GL_INVALID_VALUE may be generated if 
level is greater than log 2
   max, where max is the returned value of 
GL_MAX_TEXTURE_SIZE.
 
GL_INVALID_VALUE is generated if 
internalformat is not an
  allowable value.
 
GL_INVALID_VALUE is generated if 
width is less than 0 or greater
  than 
GL_MAX_TEXTURE_SIZE.
 
GL_INVALID_VALUE is generated if non-power-of-two textures are not
  supported and the 
width cannot be represented as 2 n + 2  border
  for some integer value of 
n.
 
GL_INVALID_VALUE is generated if 
border is not 0 or 1.
 
GL_INVALID_OPERATION is generated if 
internalformat is
  
GL_DEPTH_COMPONENT, 
GL_DEPTH_COMPONENT16,
  
GL_DEPTH_COMPONENT24, or 
GL_DEPTH_COMPONENT32 and there is no
  depth buffer.
ASSOCIATED GETS¶
 
glGetTexImage()
SEE ALSO¶
 
glCopyTexImage2D(), 
glCopyTexSubImage1D(),
  
glCopyTexSubImage2D(), 
glPixelStore(), 
glTexImage1D(),
  
glTexImage2D(), 
glTexSubImage1D(), 
glTexSubImage2D(),
  
glTexParameter()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
  under the SGI Free Software B License. For details, see
  
http://oss.sgi.com/projects/FreeB/.