NAME¶
glDeleteRenderbuffers - delete renderbuffer objects
C SPECIFICATION¶
void
  glDeleteRenderbuffers(GLsizei n,
  GLuint *renderbuffers);
PARAMETERS¶
n
Specifies the number of renderbuffer objects
  to be deleted.
renderbuffers
A pointer to an array containing n
  renderbuffer objects to be deleted.
DESCRIPTION¶
 
glDeleteRenderbuffers deletes the 
n renderbuffer objects whose
  names are stored in the array addressed by 
renderbuffers. The name zero
  is reserved by the GL and is silently ignored, should it occur in
  
renderbuffers, as are other unused names. Once a renderbuffer object is
  deleted, its name is again unused and it has no contents. If a renderbuffer
  that is currently bound to the target 
GL_RENDERBUFFER is deleted, it is
  as though 
glBindRenderbuffer() had been executed with a 
target
  of 
GL_RENDERBUFFER and a 
name of zero.
If a renderbuffer object is attached to one or more attachment points in the
  currently bound framebuffer, then it as if 
glFramebufferRenderbuffer()
  had been called, with a 
renderbuffer of zero for each attachment point
  to which this image was attached in the currently bound framebuffer. In other
  words, this renderbuffer object is first detached from all attachment ponits
  in the currently bound framebuffer. Note that the renderbuffer image is
  specifically 
not detached from any non-bound framebuffers.
ERRORS¶
 
GL_INVALID_VALUE is generated if 
n is negative.
SEE ALSO¶
 
glGenRenderbuffers(), 
glFramebufferRenderbuffer(),
  
glRenderbufferStorage(), 
glRenderbufferStorageMultisample()
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to
  the terms and conditions set forth in the Open Publication License, v 1.0, 8
  June 1999. 
http://opencontent.org/openpub/.