table of contents
| GLDRAWRANGEELEMENTSB(3G) | [FIXME: manual] | GLDRAWRANGEELEMENTSB(3G) | 
NAME¶
glDrawRangeElementsBaseVertex - render primitives from array data with a per-element offsetC SPECIFICATION¶
void
  glDrawRangeElementsBaseVertex(GLenum mode,
  GLuint start, GLuint end,
  GLsizei count, GLenum type,
  GLvoid *indices,
  GLint basevertex);
PARAMETERS¶
modeSpecifies what kind of primitives to render.
  Symbolic constants GL_POINTS, GL_LINE_STRIP,
  GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP,
  GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY,
  GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY,
  GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted.
start
Specifies the minimum array index contained in
  indices.
end
Specifies the maximum array index contained in
  indices.
count
Specifies the number of elements to be
  rendered.
type
Specifies the type of the values in indices.
  Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or
  GL_UNSIGNED_INT.
indices
Specifies a pointer to the location where the
  indices are stored.
basevertex
Specifies a constant that should be added to
  each element of indices when chosing elements from the enabled vertex
  arrays.
DESCRIPTION¶
ERRORS¶
SEE ALSO¶
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.| 05/30/2012 | [FIXME: source] |