NAME¶
glDrawTransformFeedbackInstanced - render multiple instances of primitives using
  a count derived from a transform feedback object
C SPECIFICATION¶
void
  glDrawTransformFeedbackInstanced(GLenum mode,
  GLuint id, GLsizei primcount);
PARAMETERS¶
mode
Specifies what kind of primitives to render.
  Symbolic constants GL_POINTS, GL_LINE_STRIP,
  GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY,
  GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN,
  GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY,
  GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted.
id
Specifies the name of a transform feedback
  object from which to retrieve a primitive count.
primcount
Specifies the number of instances of the
  geometry to render.
DESCRIPTION¶
 
glDrawTransformFeedbackInstanced draws multiple copies of a range of
  primitives of a type specified by 
mode using a count retrieved from the
  transform feedback stream specified by 
stream of the transform feedback
  object specified by 
id. Calling 
glDrawTransformFeedbackInstanced
  is equivalent to calling 
glDrawArraysInstanced() with 
mode and
  
primcount as specified, 
first set to zero, and 
count set
  to the number of vertices captured on vertex stream zero the last time
  transform feedback was active on the transform feedback object named by
  
id.
Calling () is equivalent to calling
  
glDrawTransformFeedbackStreamInstanced with 
stream set to zero.
ERRORS¶
 
GL_INVALID_ENUM is generated if 
mode is not an accepted value.
 
GL_INVALID_VALUE is generated if 
id is not the name of a transform
  feedback object.
 
GL_INVALID_VALUE is generated if 
stream is greater than or equal
  to the value of 
GL_MAX_VERTEX_STREAMS.
 
GL_INVALID_OPERATION is generated if a non-zero buffer object name is
  bound to an enabled array and the buffer object's data store is currently
  mapped.
 
GL_INVALID_OPERATION is generated if a geometry shader is active and
  
mode is incompatible with the input primitive type of the geometry
  shader in the currently installed program object.
 
GL_INVALID_OPERATION is generated if 
mode is 
GL_PATCHES and
  no tessellation control shader is active.
 
GL_INVALID_OPERATION is generated if 
glEndTransformFeedback() has
  never been called while the transform feedback object named by 
id was
  bound.
SEE ALSO¶
 
glDrawArrays(), 
glDrawArraysInstanced(), 
glDrawElements(),
  
glDrawRangeElements(), 
glDrawTransformFeedback(),
  
glDrawTransformFeedbackStreamInstanced().
COPYRIGHT¶
Copyright © 2010-2011 Khronos Group. This material may be distributed
  subject to the terms and conditions set forth in the Open Publication License,
  v 1.0, 8 June 1999. 
http://opencontent.org/openpub/.