NAME¶
glEnable - enable or disable server-side GL capabilities
C SPECIFICATION¶
void
  glEnable(GLenum cap);
PARAMETERS¶
cap
Specifies a symbolic constant indicating a GL
  capability.
C SPECIFICATION¶
void
  glDisable(GLenum cap);
PARAMETERS¶
cap
Specifies a symbolic constant indicating a GL
  capability.
C SPECIFICATION¶
void
  glEnablei(GLenum cap,
  GLuint index);
PARAMETERS¶
cap
Specifies a symbolic constant indicating a GL
  capability.
index
Specifies the index of the swtich to
  enable.
C SPECIFICATION¶
void
  glDisablei(GLenum cap,
  GLuint index);
PARAMETERS¶
cap
Specifies a symbolic constant indicating a GL
  capability.
index
Specifies the index of the swtich to
  disable.
DESCRIPTION¶
 
glEnable and 
glDisable() enable and disable various capabilities.
  Use 
glIsEnabled() or 
glGet() to determine the current setting of
  any capability. The initial value for each capability with the exception of
  
GL_DITHER and 
GL_MULTISAMPLE is 
GL_FALSE. The initial
  value for 
GL_DITHER and 
GL_MULTISAMPLE is 
GL_TRUE.
Both 
glEnable and 
glDisable() take a single argument, 
cap,
  which can assume one of the following values:
Some of the GL's capabilities are indexed. 
glEnablei and
  
glDisablei enable and disable indexed capabilities.
GL_BLEND
 
If enabled, blend the computed fragment color values with the values in the
  color buffers. See 
glBlendFunc().
 
GL_CLIP_DISTANCEi
 
If enabled, clip geometry against user-defined half space 
i.
 
GL_COLOR_LOGIC_OP
 
If enabled, apply the currently selected logical operation to the computed
  fragment color and color buffer values. See 
glLogicOp().
 
GL_CULL_FACE
 
If enabled, cull polygons based on their winding in window coordinates. See
  
glCullFace().
 
GL_DEPTH_CLAMP
 
If enabled, the
 
-wc≤zc≤wc plane equation is ignored by view volume clipping
  (effectively, there is no near or far plane clipping). See
  
glDepthRange().
 
GL_DEPTH_TEST
 
If enabled, do depth comparisons and update the depth buffer. Note that even if
  the depth buffer exists and the depth mask is non-zero, the depth buffer is
  not updated if the depth test is disabled. See 
glDepthFunc() and
  
glDepthRange().
 
GL_DITHER
 
If enabled, dither color components or indices before they are written to the
  color buffer.
 
GL_FRAMEBUFFER_SRGB
 
If enabled and the value of 
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for
  the framebuffer attachment corresponding to the destination buffer is
  
GL_SRGB, the R, G, and B destination color values (after conversion
  from fixed-point to floating-point) are considered to be encoded for the sRGB
  color space and hence are linearized prior to their use in blending.
 
GL_LINE_SMOOTH
 
If enabled, draw lines with correct filtering. Otherwise, draw aliased lines.
  See 
glLineWidth().
 
GL_MULTISAMPLE
 
If enabled, use multiple fragment samples in computing the final color of a
  pixel. See 
glSampleCoverage().
 
GL_POLYGON_OFFSET_FILL
 
If enabled, and if the polygon is rendered in 
GL_FILL mode, an offset is
  added to depth values of a polygon's fragments before the depth comparison is
  performed. See 
glPolygonOffset().
 
GL_POLYGON_OFFSET_LINE
 
If enabled, and if the polygon is rendered in 
GL_LINE mode, an offset is
  added to depth values of a polygon's fragments before the depth comparison is
  performed. See 
glPolygonOffset().
 
GL_POLYGON_OFFSET_POINT
 
If enabled, an offset is added to depth values of a polygon's fragments before
  the depth comparison is performed, if the polygon is rendered in
  
GL_POINT mode. See 
glPolygonOffset().
 
GL_POLYGON_SMOOTH
 
If enabled, draw polygons with proper filtering. Otherwise, draw aliased
  polygons. For correct antialiased polygons, an alpha buffer is needed and the
  polygons must be sorted front to back.
 
GL_PRIMITIVE_RESTART
 
Enables primitive restarting. If enabled, any one of the draw commands which
  transfers a set of generic attribute array elements to the GL will restart the
  primitive when the index of the vertex is equal to the primitive restart
  index. See 
glPrimitiveRestartIndex().
 
GL_SAMPLE_ALPHA_TO_COVERAGE
 
If enabled, compute a temporary coverage value where each bit is determined by
  the alpha value at the corresponding sample location. The temporary coverage
  value is then ANDed with the fragment coverage value.
 
GL_SAMPLE_ALPHA_TO_ONE
 
If enabled, each sample alpha value is replaced by the maximum representable
  alpha value.
 
GL_SAMPLE_COVERAGE
 
If enabled, the fragment's coverage is ANDed with the temporary coverage value.
  If 
GL_SAMPLE_COVERAGE_INVERT is set to 
GL_TRUE, invert the
  coverage value. See 
glSampleCoverage().
 
GL_SAMPLE_SHADING
 
If enabled, the active fragment shader is run once for each covered sample, or
  at fraction of this rate as determined by the current value of
  
GL_MIN_SAMPLE_SHADING_VALUE. See 
glMinSampleShading().
 
GL_SAMPLE_MASK
 
If enabled, the sample coverage mask generated for a fragment during
  rasterization will be ANDed with the value of 
GL_SAMPLE_MASK_VALUE
  before shading occurs. See 
glSampleMaski().
 
GL_SCISSOR_TEST
 
If enabled, discard fragments that are outside the scissor rectangle. See
  
glScissor().
 
GL_STENCIL_TEST
 
If enabled, do stencil testing and update the stencil buffer. See
  
glStencilFunc() and 
glStencilOp().
 
GL_TEXTURE_CUBE_MAP_SEAMLESS
 
If enabled, cubemap textures are sampled such that when linearly sampling from
  the border between two adjacent faces, texels from both faces are used to
  generate the final sample value. When disabled, texels from only a single face
  are used to construct the final sample value.
 
GL_PROGRAM_POINT_SIZE
 
If enabled and a vertex or geometry shader is active, then the derived point
  size is taken from the (potentially clipped) shader builtin
  
gl_PointSize and clamped to the implementation-dependent point size
  range.
 
ERRORS¶
 
GL_INVALID_ENUM is generated if 
cap is not one of the values
  listed previously.
 
GL_INVALID_VALUE is generated by 
glEnablei and 
glDisablei
  if 
index is greater than or equal to the number of indexed capabilities
  for 
cap.
NOTES¶
 
GL_PRIMITIVE_RESTART is available only if the GL version is 3.1 or
  greater.
 
GL_TEXTURE_CUBE_MAP_SEAMLESS is available only if the GL version is 3.2
  or greater.
Any token accepted by 
glEnable or 
glDisable is also accepted by
  
glEnablei and 
glDisablei, but if the capability is not indexed,
  the maximum value that 
index may take is zero.
In general, passing an indexed capability to 
glEnable or 
glDisable
  will enable or disable that capability for all indices, resepectively.
ASSOCIATED GETS¶
 
glIsEnabled()
 
glGet()
SEE ALSO¶
 
glActiveTexture(), 
glBlendFunc(), 
glCullFace(),
  
glDepthFunc(), 
glDepthRange(), 
glGet(),
  
glIsEnabled(), 
glLineWidth(), 
glLogicOp(),
  
glPointSize(), 
glPolygonMode(), 
glPolygonOffset(),
  
glSampleCoverage(), 
glScissor(), 
glStencilFunc(),
  
glStencilOp(), 
glTexImage1D(), 
glTexImage2D(),
  
glTexImage3D()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2011
  Khronos Group. This document is licensed under the SGI Free Software B
  License. For details, see 
http://oss.sgi.com/projects/FreeB/.