NAME¶
glMinSampleShading - specifies minimum rate at which sample shaing takes place
C SPECIFICATION¶
void
  glMinSampleShading(GLfloat value);
PARAMETERS¶
value
Specifies the rate at which samples are shaded
  within each covered pixel.
DESCRIPTION¶
 
glMinSampleShading specifies the rate at which samples are shaded within
  a covered pixel. Sample-rate shading is enabled by calling 
glEnable()
  with the parameter 
GL_SAMPLE_SHADING. If 
GL_MULTISAMPLE or
  
GL_SAMPLE_SHADING is disabled, sample shading has no effect. Otherwise,
  an implementation must provide at least as many unique color values for each
  covered fragment as specified by 
value times 
samples where
  
samples is the value of 
GL_SAMPLES for the current framebuffer.
  At least 1 sample for each covered fragment is generated.
A 
value of 1.0 indicates that each sample in the framebuffer should be
  indpendently shaded. A 
value of 0.0 effectively allows the GL to ignore
  sample rate shading. Any value between 0.0 and 1.0 allows the GL to shade only
  a subset of the total samples within each covered fragment. Which samples are
  shaded and the algorithm used to select that subset of the fragment's samples
  is implementation dependent.
NOTES¶
The type of the 
value parameter was changed from GLclampf to GLfloat.
  This change is transparent to user code and is described in detail on the
  
removedTypes() page.
ERRORS¶
None.
ASSOCIATED GETS¶
 
glGet() with argument 
GL_MIN_SAMPLE_SHADING.
 
glGet() with argument 
GL_SAMPLES.
SEE ALSO¶
 
removedTypes()
COPYRIGHT¶
Copyright © 2011 Khronos Group. This material may be distributed subject to
  the terms and conditions set forth in the Open Publication License, v 1.0, 8
  June 1999. 
http://opencontent.org/openpub/.