NAME¶
glQueryCounter - record the GL time into a query object after all previous
  commands have reached the GL server but have not yet necessarily executed.
C SPECIFICATION¶
void
  glQueryCounter(GLuint id,
  GLenum target);
PARAMETERS¶
id
Specify the name of a query object into which
  to record the GL time.
target
Specify the counter to query. target
  must be GL_TIMESTAMP.
DESCRIPTION¶
 
glQueryCounter causes the GL to record the current time into the query
  object named 
id. 
target must be 
GL_TIMESTAMP. The time is
  recorded after all previous commands on the GL client and server state and the
  framebuffer have been fully realized. When the time is recorded, the query
  result for that object is marked available. 
glQueryCounter timer
  queries can be used within a 
glBeginQuery() / 
glEndQuery() block
  where the target is 
GL_TIME_ELAPSED and it does not affect the result
  of that query object.
NOTES¶
 
glQueryCounter is available only if the GL version is 3.3 or higher.
ERRORS¶
 
GL_INVALID_OPERATION is generated if 
id is the name of a query
  object that is already in use within a 
glBeginQuery() /
  
glEndQuery() block.
 
GL_INVALID_VALUE is generated if 
id is not the name of a query
  object returned from a previous call to 
glGenQueries().
 
GL_INVALID_ENUM is generated if 
target is not 
GL_TIMESTAMP.
SEE ALSO¶
 
glGenQueries(), 
glBeginQuery(), 
glEndQuery(),
  
glDeleteQueries(), 
glGetQueryObject(), 
glGetQueryiv(),
  
glGet()
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to
  the terms and conditions set forth in the Open Publication License, v 1.0, 8
  June 1999. 
http://opencontent.org/openpub/.