NAME¶
glStencilMaskSeparate - control the front and/or back writing of individual bits
in the stencil planes
C SPECIFICATION¶
void
glStencilMaskSeparate(GLenum face,
GLuint mask);
PARAMETERS¶
face
Specifies whether the front and/or back
stencil writemask is updated. Three symbolic constants are valid:
GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
mask
Specifies a bit mask to enable and disable
writing of individual bits in the stencil planes. Initially, the mask is all
1's.
DESCRIPTION¶
glStencilMaskSeparate controls the writing of individual bits in the
stencil planes. The least significant n bits of
mask, where n is the
number of bits in the stencil buffer, specify a mask. Where a 1 appears in the
mask, it's possible to write to the corresponding bit in the stencil buffer.
Where a 0 appears, the corresponding bit is write-protected. Initially, all
bits are enabled for writing.
There can be two separate
mask writemasks; one affects back-facing
polygons, and the other affects front-facing polygons as well as other
non-polygon primitives.
glStencilMask() sets both front and back
stencil writemasks to the same values, as if
glStencilMaskSeparate()
were called with
face set to
GL_FRONT_AND_BACK.
ERRORS¶
GL_INVALID_ENUM is generated if
face is not one of the accepted
tokens.
ASSOCIATED GETS¶
glGet() with argument
GL_STENCIL_WRITEMASK,
GL_STENCIL_BACK_WRITEMASK, or
GL_STENCIL_BITS
SEE ALSO¶
glColorMask(),
glDepthMask(),
glStencilFunc(),
glStencilFuncSeparate(),
glStencilMask(),
glStencilOp(),
glStencilOpSeparate()
COPYRIGHT¶
Copyright © 2006 Khronos Group. This material may be distributed subject to
the terms and conditions set forth in the Open Publication License, v 1.0, 8
June 1999.
http://opencontent.org/openpub/.