NAME¶
getbbox - compute bounding box for RADIANCE scene
SYNOPSIS¶
getbbox [
-w ][
-h ] [
input .. ]
DESCRIPTION¶
Getbbox reads each scene description
input and computes the
minimum axis-aligned parallelopiped that will enclose all of the objects. Each
input can be either a file name, or a command (enclosed in quotes and
preceded by a `!'). If no arguments are given, the standard input is read. A
hyphen ('-') can also be used to indicate the standard input.
The
-w option suppresses warnings. The
-h option suppresses the
header line "xmin xmax ymin ymax zmin zmax".
EXAMPLE¶
To compute the bounding box for the object ``thingy'':
-
- getbbox thingy
To preview ``scene'':
-
- preview -v FOUR -b `getbbox -h scene` scene
NOTES¶
Since expanding a scene can require considerable overhead, it is better to use
the bounding cube produced by
oconv(1) and read by
getinfo(1) if
an octree exists for the scene. However, there are certain circumstances, such
as foreign object placement, that require knowing the bounding box rather than
just the bounding cube.
AUTHOR¶
Greg Ward
ACKNOWLEDGEMENT¶
Work on this program was sponsored by the LESO group at EPFL in Switzerland.
SEE ALSO¶
getinfo(1),
oconv(1),
xform(1)