NAME¶
obj2rad - convert Wavefront .obj file to RADIANCE description
SYNOPSIS¶
obj2rad [
-n ][
-f ][
-m mapfile ][
-o
objname ] [
input ]
DESCRIPTION¶
Obj2rad converts a Wavefront .obj file to a RADIANCE scene description.
The material names for the surfaces will assigned based on the mapping rules
file given in the
-m option. If no mapping file is given, the
identifiers given by the "usemtl" statements will be used as the
material names. If no "usemtl" statements are found, the group names
(given by the "g" statement) will be used instead. Failing this, the
default material "white" will be used.
A mapping file contains a list of materials followed by the conditions a surface
must satisfy in order to have that material. For example, if we wanted all
faces in the Group "thingy" with texture Map "pine" to use
the material "wood", and all other surfaces to use the material
"default", we would create the following mapping file:
default ;
wood (Group "thingy") (Map "pine") ;
All faces would satisfy the first set of conditions (which is empty), but only
the faces in the Group "thingy" with texture Map "pine"
would satisfy the second set of conditions.
Each rule can have up to one condition per qualifier, and different translators
use different qualifiers. In
obj2rad, the valid qualifiers are
Material, Map, Group, Object and
Face. A condition is either a
single value for a specific attribute, or an integer range of values. (Integer
ranges are specified in brackets and separated by a colon, eg. [-15:27], and
are always inclusive.) A semicolon is used to indicate the end of a rule,
which can extend over several lines if necessary.
The semantics of the rule are such that "and" is the implied
conjunction between conditions. Thus, it makes no sense to have more than one
condition in a rule for a given qualifier. If the user wants the same material
to be used for surfaces that satisfy different conditions, they simply add
more rules. For example, if the user also wanted faces between 50 and 175 in
the Group "yohey" to use "wood", they would add the
following rule to the end of the example above:
wood (Face [50:175]) (Group "yohey") ;
Note that the order of conditions in a rule is irrelevant. However, the order of
rules is very important, since the last rule satisfied determines which
material a surface is assigned.
By convention, the identifier "void" is used to delete unwanted
surfaces. A surface is also deleted if it fails to match any rule. Void is
used in a rule as any other material, but it has the effect of excluding all
matching surfaces from the translator output. For example, the following
mapping would delete all surfaces in the Object "junk" except those
with the Group name "beige", to which it would assign the material
"beige_cloth", and all other surfaces would be "tacky":
tacky ;
void (Object "junk") ;
beige_cloth (Object "junk") (Group "beige") ;
The
-n option may be used to produce a list of qualifiers from which to
construct a mapping for the given .obj file. This is also useful for
determining which materials must be defined when no mapping is used.
The
-f option is used to flatten all faces, effectively ignoring vertex
normal information. This is sometimes desirable when a smaller model or more
robust rendering is desired, since interpolating vertex normals takes time and
is not always reliable.
The
-o option may be used to specify the name of this object, though it
will be overriden by any "o" statements in the input file. If this
option is absent, and there are no "o" statements,
obj2rad
will attempt to name surfaces based on their group associations.
If no input files are given, the standard input is read.
DETAILS¶
The following Wavefront statements are understood and translated by
obj2rad.
- #
- A comment. This statement is passed to the output verbatim.
It has no effect.
- f
- A polygonal face. If the vertices have associated surface
normals, the face will be broken into quadrilaterals and triangles with
the appropriate Radiance textures to interpolate them. Likewise, if the
face is non-planar, it will be broken into triangles. Each face in the
input file is assigned a number, starting with 1, and this number may be
used in the material mapping rules.
- g
- Group association. The following faces are associated with
the named group(s). These may be used in the mapping rules, where a rule
is matched if there is an association with the named Group. (I.e. since
there may be multiple group associations, any match is considered valid.)
If a mapping file is not used and no "usemtl" statement has been
encountered, the main group is used for the surface material
identifier.
- o
- Object name. This is used to name the following faces, and
may be used in the mapping rules.
- usemap
- A texture map (i.e. Radiance pattern) name. The name may be
used in the material mapping rules, but the indexing of Radiance patterns
is not yet supported.
- usemtl
- A material name. The name may be used in mapping rules, or
will be used as the Radiance material identifier if no mapping is
given.
- v
- A vertex, given by its x, y and z coordinates.
- vn
- A vertex normal, given by its x, y and z direction
components. This vector will be normalized by obj2rad, and an error
will result if it has length zero.
- vt
- A vertex texture coordinate. Not currently used, but will
be if we ever get around to supporting Wavefront textures.
All other statement types will be ignored on the input. A final comment at the
end of the Radiance output file will give some indication of how successful
the translation was, since it will mention the number of statements
obj2rad did not recognize.
EXAMPLE¶
To create a qualifier list for triceratops.obj:
-
- obj2rad -n triceratops.obj > triceratops.qual
To translate triceratops.obj into a RADIANCE file using the mapping
triceratops.map:
-
- obj2rad -m triceratops.map triceratops.obj >
triceratops.rad
NOTES¶
Many good and useful Wavefront object files are available by anonymous ftp from
"avalon.chinalake.navy.mil" in the /pub/objects/obj directory.
FILES¶
tmesh.cal - used for triangle normal interpolation
surf.cal - used for quadrilateral normal interpolation
AUTHOR¶
Greg Ward
SEE ALSO¶
arch2rad(1),
ies2rad(1),
obj2mesh(1),
oconv(1), thf2rad(1),
xform(1)