NAME¶
rhoptimize - optimize beam locations in holodeck file
SYNOPSIS¶
rhoptimize [
-u ]
src_holo [
dest_holo ]
DESCRIPTION¶
Rhoptimize optimizes beam positions and eliminates fragment waste in the
holodeck file
src_holo, writing the result to
dest_holo, or back
into
src_holo if only one argument is given. This may improve rendering
speed on large holodecks, which tend to have widely dispersed beam positions
that cause delays due to long file seeks. It may also reduce the size of the
file, since large holodecks become fragmented as they fill up with new ray
samples. (Use the
rhinfo(1) program to determine holodeck file
fragmentation.) The
-u option adds a check to make sure that each ray
sample is unique, i.e., the same sample is never given twice. This check is
usually unnecessary, but may eliminate redundant samples from some holodeck
files.
EXAMPLE¶
To optimize the beam order in old.hdk and write the results to new.hdk:
-
- rhoptimize old.hdk new.hdk
To optimize beam order in scene.hdk:
-
- rhoptimize scene.hdk
NOTES¶
If
rhoptimize is given only one file argument, it creates a temporary
file in the same directory, and moves it onto the original file once it has
successfully completed its operation. If the operation fails for some reason,
the temporary file is removed and the original holodeck is left unchanged.
This program generally takes several minutes to run and offers no progress
reports.
FILES¶
rho????.hdk temporary file to hold new holodeck
AUTHOR¶
Greg Ward Larson
ACKNOWLEDGMENT¶
This work was supported by Silicon Graphics, Inc.
SEE ALSO¶
getinfo(1),
pfilt(1),
psign(1),
rhcopy(1),
rhinfo(1),
rholo(1),
rpict(1)