NORMAL3D(1) | General Commands Manual | NORMAL3D(1) |
NAME¶
normal3d - apply transformation matrix in Raster3D input fileSYNOPSIS¶
normal3d [options] < infile.r3d > normalized.r3dDESCRIPTION¶
normal3d reads a Raster3D input file from stdin, applies any coordinate manipulations specified in the header, and writes the modified file to stdout. The output file from normal3d describes exactly the same image as the original input file. Header records are left unchanged except for the transfomation matrix (which becomes the identity matrix) and the format specifiers (which are set to *). The -h flag suppresses all header records in the output file. All objects in the input file are also in the output file, but their coordinate descriptions have been normalized (i.e. the original transformation matrix has been applied).OPTIONS¶
-ang AA Only relevant for generating stereo pairs. By default stereo separation is created using a shear operator. The -ang option instead introduces an angular separation by rotating the left and right eye images by +/- AA degrees with respect to the original view angle.SOURCE¶
web URL:http://www.bmsc.washington.edu/raster3d/raster3d.html
Ethan A Merritt
University of Washington, Seattle WA 98195
merritt@u.washington.edu
SEE ALSO¶
render(l), raster3d(l), stereo3d(l)AUTHORS¶
Ethan A Merritt.
12 Dec 2010 | Raster3D |