NAME¶
RealTimeBattle - a robot programming game
SYNOPSIS¶
realtimebattle [
-n|
-c|
-d|
-D
debug-level] [
-g] [
-o option-file] [
-l
logfile] [
-t tournament-file] [
-s
statistics-file] [
-p port-number]
realtimebattle --replay logfile [
-p port-number]
realtimebattle -h |
--help
realtimebattle -v |
--version
DESCRIPTION¶
RealTimeBattle is a programming game, in which robots controlled by
programs compete against each other. The goal is to destroy the enemies, using
the radar to examine the environment and the cannon to shoot.
Even though the environment the robots are moving in is fairly simple, it is far
from easy to construct an intelligent robot-program.
RealTimeBattle is
constructed to be easy to use, flexible and fast. The intention is that the
program could be used for learning programming languages, as a test for
intelligent algorithms or just as a game to play and enjoy.
Here is a list of features of
RealTimeBattle:
- •
- Game progresses in real time, with the robot programs
running as child processes to RealTimeBattle.
- •
- The robots communicate with the main program using the
standard input and output.
- •
- Robots can be constructed in almost any programming
language.
- •
- Any number of robots can compete simultaneously if allowed
by operating system and hardware.
- •
- A simple messaging language is used for communication,
which makes it easy to start constructing robots.
- •
- Robots behave like a real physical object.
- •
- Own arenas can be created.
- •
- The simulation environment is highly configurable.
- •
- It is possible to connect external clients to the
simulation server.
- •
- Basic team support is directly integrated in the game,
sophisticated team play available due to team frameworks.
- •
- RealTimeBattle is distributed under the General
Public License (GPL).
OPTIONS¶
- --debug_mode, -d
- debug mode
- --debug_level 0-5, -D
0-5
- sets the initial debug level. implies -d
- --normal_mode, -n
- normal mode (default)
- --competition_mode, -c
- competition mode
- --no_graphics, -g
- no graphics will be displayed
- --option_file file, -o
file
- selects option-file (default: $HOME/.rtbrc)
- --log_file file, -l
file
- make log file, if 'file' is '-' the log is sent to STDOUT
- --tournament_file file, -t
file
- specify a tournament file to autostart a tournament
- --statistics_file file, -s
file
- file to print the statistics to when autostarting
- --message_file file, -m
file
- redirect messages to 'file'.
'-' as 'file' is equivalent to STDOUT. If both log and messages are send to
STDOUT, '-m' will be ignored
- --replay file, -r
file
- a log file to replay. if '-' is specified as file, input is
taken from STDIN
- --help, -h
- prints this message
- --version, -v
- prints the version number
- --port_number, -p
- specifies the port for remote clients (default is 32134)
(only available if compiled with --enable-network)
EXAMPLES¶
- realtimebattle
- Just start RealTimeBattle in normal mode with
graphical user interface and listening for remote clients on port 32134
(if compiled with --enable-network).
- realtimebattle -D 5
- Enable full debugging output. Note that this is also useful
for debugging robots, because the debug level is sent to the robots as a
game option.
- realtimebattle -c -g -o option-file -t
tournament-file -l logfile -s
statistics-file
- A typical competition start of RealTimeBattle. There
will be no graphical user interface and the results of the competion will
be written to logfile and statistics-file.
FILES¶
/usr/share/doc/realtimebattle
/usr/lib/realtimebattle/Arenas
/usr/lib/realtimebattle/Robots
/usr/include/realtimebattle/Messagetypes.h
SEE ALSO¶
The full documentation for
RealTimeBattle is maintained as an SGML manual
and should have been installed together with the program in various formats.
You may have a look at the project website, which also contains the
documentation:
http://realtimebattle.sourceforge.net/
MAINTAINER¶
The current maintainer of the
RealTimeBattle project is Johannes Nicolai
<jonico@users.sourceforge.net>. Feel free to contact him and the other
developers at the source forge project page:
http://sourceforge.net/projects/realtimebattle/
BUGS¶
If you find anything in this package which doesn't work, appears strange, is
missing, is spellt wrong or is just confusing, don't hesitate to send in a bug
report to the Sourceforge Bug Tracker at:
http://sourceforge.net/tracker/?group_id=561
AUTHOR¶
This manual page was written by Falko Menge <fakko@users.sourceforge.net>
and is part of
RealTimeBattle.