NAME¶
slashem - Exploring The Mazes of Menace
SYNOPSIS¶
slashem [ 
-d directory ] [ 
-n ] [ 
-p
  profession (role) ] [ 
-r race ] [ 
-g gender
  ] [ 
-a alignment ] [ 
-[DX] ] [ 
-u
  playername ] [ 
-dec ] [ 
-ibm ]
slashem [ 
-d directory ] 
-s [ 
-v ] [
  
-p profession (role) ] [ 
-r race ] [ 
-g
  gender ] [ 
-a alignment ] [ 
maxrank ] [
  
playernames ]
DESCRIPTION¶
SLASH'EM is a display oriented Dungeons & Dragons(tm) - like game.
  The standard tty display and command structure resemble rogue. It is an
  extension of SLASH which is an extension of NetHack.
Other, more graphical display options exist if you are using either a PC, or an
  X11 interface.
To get started you really only need to know two commands. The command 
?
  will give you a list of the available commands (as well as other information)
  and the command 
/ will identify the things you see on the screen.
To win the game (as opposed to merely playing to beat other people's high
  scores) you must locate the Amulet of Yendor which is somewhere below the 20th
  level of the dungeon and get it out. Nobody has achieved this yet; anybody who
  does will probably go down in history as a hero among heros.
When the game ends, whether by your dying, quitting, or escaping from the caves,
  
SLASH'EM will give you (a fragment of) the list of top scorers. The
  scoring is based on many aspects of your behavior, but a rough estimate is
  obtained by taking the amount of gold you've found in the cave plus four times
  your (real) experience. Precious stones may be worth a lot of gold when
  brought to the exit. There is a 10% penalty for getting yourself killed.
The environment variable SLASHEMOPTIONS can be used to initialize many run-time
  options. The ? command provides a description of these options and syntax.
  (The 
-dec and 
-ibm command line options are equivalent to the
  
decgraphics and 
ibmgraphics run-time options described there,
  and are provided purely for convenience on systems supporting multiple types
  of terminals.)
Because the option list can be very long (particularly when specifying graphics
  characters), options may also be included in a configuration file. The default
  is located in your home directory and named .slashemrc on Unix systems. On
  other systems, the default may be different, usually SLASHEM.cnf. On DOS or
  Windows, the name is defaults.nh, while on the Macintosh or BeOS, it is
  SlashEM Defaults. The configuration file's location may be specified by
  setting SLASHEMOPTIONS to a string consisting of an @ character followed by
  the filename.
The 
-u playername option supplies the answer to the question
  "Who are you?". It overrides any name from the options or
  configuration file, USER, LOGNAME, or getlogin(), which will otherwise be
  tried in order. If none of these provides a useful name, the player will be
  asked for one. Player names (in conjunction with uids) are used to identify
  save files, so you can have several saved games under different names.
  Conversely, you must use the appropriate player name to restore a saved game.
A 
playername suffix can be used to specify the profession, race,
  alignment and/or gender of the character. The full syntax of the playername
  that includes a suffix is "name-ppp-rrr-aaa-ggg". "ppp"
  are at least the first three letters of the profession (this can also be
  specified using a separate 
-p profession option).
  "rrr" are at least the first three letters of the character's race
  (this can also be specified using a separate 
-r race option).
  "aaa" are at last the first three letters of the character's
  alignment, and "ggg" are at least the first three letters of the
  character's gender. Any of the parts of the suffix may be left out.
-p profession can be used to determine the character role. You can
  specify either the male or female name for the character role, or the first
  three characters of the role as an abbreviation. 
-p @ has been retained
  to explicitly request that a random role be chosen. It may need to be quoted
  with a backslash (\@) if @ is the "kill" character (see
  "stty") for the terminal, in order to prevent the current input line
  from being cleared.
Likewise, 
-r race can be used to explicitly request that a race be
  chosen, 
-g gender the gender of the chareacter and finally
  
-a alignment to chose the alignment of the character.
Leaving out any of these characteristics will result in you being prompted
  during the game startup for the information.
Instead of chosing the above separately you can add them as suffixes to the
  playername: 
-u playername-race-gender-alignment
The 
-s option alone will print out the list of your scores on the current
  version. An immediately following 
-v reports on all versions present in
  the score file. The 
-s may be also be followed by player type arguments
  ( 
-p , 
-r , 
-g and 
-a ) to print the scores of
  particular types of players only. It may also be followed by one or more
  player names to print the scores of the players mentioned, by 'all' to print
  out all scores, or by a number to print that many top scores.
The 
-n option suppresses printing of any news from the game
  administrator.
The 
-D or 
-X option will start the game in a special non-scoring
  discovery mode. 
-D will, if the player is the game administrator, start
  in debugging (wizard) mode instead.
The 
-d option, which must be the first argument if it appears, supplies a
  directory which is to serve as the playground. It overrides the value from
  NETHACKDIR, HACKDIR, or the directory specified by the game administrator
  during compilation (usually /usr/local/slashemdir). This option is usually
  only useful to the game administrator. The playground must contain several
  auxiliary files such as help files, the list of top scorers, and a
  subdirectory 
save where games are saved.
AUTHORS¶
Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the original
  hack, very much like rogue (but full of bugs).
Andries Brouwer continuously deformed their sources into an entirely different
  game.
Mike Stephenson has continued the perversion of sources, adding various warped
  character classes and sadistic traps with the help of many strange people who
  reside in that place between the worlds, the Usenet Zone. A number of these
  miscreants are immortalized in the historical roll of dishonor and various
  other places.
The resulting mess is now called NetHack, to denote its development by the
  Usenet. Andries Brouwer has made this request for the distinction, as he may
  eventually release a new version of his own.
Tom Proudfoot took NetHack and rendered it into SLASH -
  SuperLotsaAddedStuffHack, adding more character classes, levels monsters and
  all manner of changes.
Warren Cheung took SLASH and rendered it into SLASHEM - SuperLotsaAddedStuffHack
  - Extended Magic, with more improvements to the bloated behemoth.
FILES¶
All files are in the playground, normally /usr/local/slashemdir. If DLB was
  defined during the compile, the data files and special levels will be inside a
  larger file, normally nhdat, instead of being separate files.
 
slashem	The program itself.
 
data, oracles, rumors	Data files used by SLASH'EM.
 
options, quest.dat	More data files.
 
help, hh	Help data files.
 
cmdhelp, opthelp, wizhelp	More help data files.
 
*.lev	Predefined special levels.
 
dungeon	Control file for special levels.
 
history	A short history of SLASH'EM.
 
license	Rules governing redistribution.
 
record	The list of top scorers.
 
logfile	An extended list of games
 
	played.
 
xlock.nnn	Description of a dungeon level.
 
perm	Lock file for xlock.dd.
 
bonesDD.nn	Descriptions of the ghost and
 
	belongings of a deceased
 
	adventurer.
 
save	A subdirectory containing the
 
	saved games.
ENVIRONMENT¶
USER or LOGNAME	Your login name.
 
HOME		Your home directory.
 
SHELL		Your shell.
 
TERM		The type of your terminal.
 
HACKPAGER or PAGER	Replacement for default pager.
 
MAIL	Mailbox file.
 
MAILREADER	Replacement for default reader
 
	(probably /bin/mail or /usr/ucb/mail).
 
NETHACKDIR	Playground.
 
SLASHEMOPTIONS	String predefining several SLASH'EM
 
	options.
 
 
In addition, SHOPTYPE is used in debugging (wizard) mode.
SEE ALSO¶
dgn_comp(6), 
lev_comp(6), 
recover(6)
BUGS¶
Probably infinite.
 
 
Dungeons & Dragons is a Trademark of Wizards of the Coast, Inc.