NAME¶
stella - Atari 2600 emulator
SYNOPSIS¶
stella [ 
options] <
ROM file>
DESCRIPTION¶
stella is a comprehensive emulator of the old Atari 2600 video-game
  console. It support most Atari 2600 games and many peripherals.
OPTIONS¶
stella accepts the following options:
  - -video <soft|gl>
 
  - Use SDL software or OpenGL rendering mode.
 
  - -gl_lib <filename>
 
  - OpenGL mode only. Specify The OpenGL library to use (only
      use this if you know what you're doing).
 
  - -gl_filter <1|0>
 
  - OpenGL mode only. Use interpolation for the TIA image
      (results in blending/smoothing of the image).
 
  - -gl_aspectn <number>,
    -gl_aspectp <number>
 
  - OpenGL mode only. Specify the amount (as a percentage) to
      scale the TIA image width in NTSC and PAL mode. Since many video modes do
      not use square pixels, you can reduce width until the pixels appear
      square. Allowable values are 80 - 120; I find 85 - 90 gives the most
      authentic look for NTSC, and 105 - 110 for PAL.
 
  - -gl_fsscale <1|0>
 
  - OpenGL mode only. Strech TIA image completely while in
      fullscreen mode (vs. an integral stretch which won't necessarily
      completely fill the screen).
 
  - -gl_vbo <1|0>
 
  - OpenGL mode only. Use the Vertex Buffer Object extension,
      if available. This is enabled by default.
 
  - -gl_vsync <1|0>
 
  - OpenGL mode only. Synchronize screen updates to the
      vertical blank period. This can result in smoother updates, and eliminate
      tearing.
 
  - -tv_filter <0-5>
 
  - OpenGL mode only. Blargg TV effets:
 
  - 0
 
  - disabled
 
  - 1
 
  - composite
 
  - 2
 
  - S-video
 
  - 3
 
  - RGB
 
  - 4
 
  - bad adjust
 
  - 5
 
  - custom
 
  - -tv_scanlines <0-100>
 
  - OpenGL mode only. Blargg TV effects scanline intensity,
      where 0 means completely off.
 
  - -tv_scaninter <1|0>
 
  - OpenGL mode only. Blargg TV effects scanline interpolation,
      resulting in blending/smoothing of the scanlines.
 
  - -tv_contrast <contrast>
 
  - OpenGL mode only. Blargg TV effects contrast (only
      available in custom mode, range -1.0 to 1.0).
 
  - -tv_brightness <brightness>
 
  - OpenGL mode only. Blargg TV effects brightness (only
      available in custom mode, range -1.0 to 1.0).
 
  - -tv_hue <hue>
 
  - OpenGL mode only. Blargg TV effects hue (only available in
      custom mode, range -1.0 to 1.0).
 
  - -tv_saturation <saturation>
 
  - OpenGL mode only. Blargg TV effects saturation (only
      available in custom mode, range -1.0 to 1.0).
 
  - -tv_gamma <gamma>
 
  - OpenGL mode only. Blargg TV effects gamma (only available
      in custom mode, range -1.0 to 1.0).
 
  - -tv_sharpness <sharpness>
 
  - OpenGL mode only. Blargg TV effects sharpness (only
      available in custom mode, range -1.0 to 1.0).
 
  - -tv_resolution <resolution>
 
  - OpenGL mode only. Blargg TV effects resolution (only
      available in custom mode, range -1.0 to 1.0).
 
  - -tv_artifacts <artifacts>
 
  - OpenGL mode only. Blargg TV effects artifacts (only
      available in custom mode, range -1.0 to 1.0).
 
  - -tv_fringing <fringing>
 
  - OpenGL mode only. Blargg TV effects fringing (only
      available in custom mode, range -1.0 to 1.0).
 
  - -tv_bleed <bleed>
 
  - OpenGL mode only. Blargg TV effects bleed (only available
      in custom mode, range -1.0 to 1.0).
 
  - -tia_filter <filter>
 
  - Use the specified filter while in TIA/emulation mode.
      Currently, this can be zoomZx, where Z is
      between 2 and 10 inclusive.
 
  - -fullscreen <1|0|-1>
 
  - Play the game in fullscreen mode (1), in a window
      (0), or completely disable fullscreen mode ( -1).
 
  - -fullres
    <auto|WxH>
 
  - Use the given resolution (WxH) in
      fullscreen mode. If auto, let Stella decide which resolution to
      use.
 
  - -center <1|0>
 
  - Centers game window (if possible).
 
  - -palette
    <standard|z26|user>
 
  - Sets the palette to either normal Stella, the one used in
      the z26 emulator, or a user-defined palette.
 
  - -colorloss <1|0>
 
  - Enable/disable the PAL color-loss effect.
 
  - -framerate <number>
 
  - Display the given number of frames per second. Normally,
      Stella will determine framerate based on number of scanlines. Setting this
      to 0 automatically enables auto-frame calculation (ie, framerate
      based on scanlines).
 
  - -timing <sleep|busy>
 
  - Determines type of wait to perform between processing
      frames. Sleep will release the CPU as much as possible, and is the
      preferred method on laptops (and other low-powered devices) and when using
      GL VSync. Busy will emulate z26 busy-wait behaviour, and use all
      possible CPU time, but may eliminate graphical 'tearing' in software
    mode.
 
  - -uimessages <1|0>
 
  - Enable or disablEnable or disable display of message in the
      UI. Note that messages indicating serious errors override this setting,
      and are always shown.
 
  - -sound <1|0>
 
  - Enable or disable sound generation.
 
  - -fragsize <number>
 
  - Specify the sound fragment size to use. Under Debian the
      recommended value is 512.
 
  - -freq <number>
 
  - Set sound sample output frequency (0 - 48000). Default is
      31400. Do not change unless you experience sound issues.
 
  - -tiafreq <number>
 
  - Set sound sample generation frequency (0 - 48000). Default
      is 31400. Do not change unless you experience sound issues.
 
  - -volume <number>
 
  - Set the volume (0 - 100).
 
  - -clipvol <1|0>
 
  - Enable volume clipping (eliminates popping). Do not change
      unless you experience sound issues.
 
  - -cheat <code>
 
  - Use the specified cheatcode (see the Cheat section
      in the provided documentation for a description of cheatcodes).
 
  - -loglevel <0|1|2>
 
  - Indicates level of logging to perform while the application
      is running. Zero completely disables logging (except for serious errors),
      while the remaining numbers show increasingly more detail.
 
  - -logtoconsole <1|0>
 
  - Indicates that logged output should be printed to the
      console/commandline as it's being collected. An internal log will still be
      kept, and the amount of logging is still controlled by
    loglevel.
 
  - -joydeadzone <number>
 
  - Sets the joystick deadzone area for analog joysticks.
      Accepts a number from 0 - 29, and uses the formula 3200 + number *
      1000. So the possible deadzone values range from 3200 to 32200.
 
  - -joyallow4 <1|0>
 
  - Allow all 4 directions on a joystick to be pressed
      simultaneously. Bumper Bash ignores this setting, and always allows all 4
      directions.
 
  - -grabmouse <1|0>
 
  - Keeps the mouse in the game window in emulation mode.
 
  - -usemouse <1|0>
 
  - Use mouse as a controller as specified by ROM
    properties.
 
  - -dsense <number>
 
  - Sensitivity for emulation of paddles when using a digital
      device (joystick digital axis or button, keyboard key, etc.).
      number may range from 1 to 10, with larger numbers causing faster
      movement.
 
  - -msense <number>
 
  - Sensitivity for emulation of paddles when using a mouse.
      number may range from 1 to 15, with larger numbers causing faster
      movement.
 
  - -saport <lr|rl>
 
  - Determines how to enumerate the Stelladaptor/2600-daptor
      devices in the order they are found: 'lr' means first is left port, second
      is right port, 'rl' means the opposite.
 
  - -ctrlcombo <1|0>
 
  - Use control-x key combos. This is normally enabled, since
      the Quit command is tied to 'Control-q'. However, there are times when a
      2-player game is using either the 'f' or 'r' keys for movement, and
      pressing Control (for Fire) will perform an unwanted action associated
      with Control-r or Control-f.
 
  - -autoslot <1|0>
 
  - Automatically switch to the next available save state slot
      after saving a ROM state file.
 
  - -stats <1|0>
 
  - Overlay console info on the TIA image during
    emulation.
 
  - -fastscbios <1|0>
 
  - Disable Supercharger BIOS progress loading bars.
 
  - -snapdir <path>
 
  - The directory to save snapshot files to.
 
  - -sssingle <1|0>
 
  - Generate single snapshot instead of many, overwriting any
      previous snapshots.
 
  - -ss1x <1|0>
 
  - Ignore any scaling applied to the TIA image, and save
      snapshot in unscaled (1x) mode.
 
  - -ssinterval <number>
 
  - Set the interval in seconds between taking snapshots in
      continuous snapshot mode (currently, 1 - 10).
 
  - -rominfo <rom>
 
  - Display detailed information about the given ROM, and then
      exit Stella.
 
  - -listrominfo
 
  - Prints relevant contents of the Stella ROM database, one
      ROM per line, and then exit Stella. This can be used for external
      frontends.
 
  - -exitlauncher <1|0>
 
  - Always exit to ROM launcher when exiting a ROM (normally,
      an exit to launcher only happens when started with the launcher).
 
  - -launcherres <WxH>
 
  - Set the size of the ROM launcher.
 
  - -launcherfont
    <small|medium|large>
 
  - Set the size of the font in the ROM launcher.
 
  - -launcherexts
    <allfiles|allroms|list>
 
  - Specifies which files to show in the ROM launcher
      (allfiles is self-explanatory, allroms is all files with
      valid ROM extensions (currently: a26, bin, rom, gz, zip), list is a
      ':' separated list of valid ROM extensions.
 
  - -romviewer <0|1|2>
 
  - Hide ROM info viewer in ROM launcher mode (0), or use the
      given zoom level (1 or 2).
 
  - -uipalette <1|2>
 
  - Use the specified palette for UI elements. This isn't yet
      complete.
 
  - -listdelay <delay>
 
  - Set the amount of time to wait between treating successive
      keypresses as a single word in list widgets (value can range from
      300-1000).
 
  - -mwheel <lines>
 
  - Set the number of lines a mousewheel will scroll in the
    UI.
 
  - -romdir <dir>
 
  - Set the directory where the ROM launcher will start.
 
  - -statedir <dir>
 
  - Set the directory in which to save state files.
 
  - -cheatfile <file>
 
  - Set the full pathname of the cheatfile database.
 
  - -palettefile <file>
 
  - Set the full pathname of the user-defined palette
    file.
 
  - -propsfile <file>
 
  - Set the full pathname of the ROM properties file.
 
  - -eepromdir <dir>
 
  - Set the directory in which to save EEPROM files.
 
  - -cfgdir <dir>
 
  - Set the directory in which to access Distella config
    files.
 
  - -avoxport <name>
 
  - Set the name of the serial port where an AtariVox is
      connected.
 
  - -maxres <WxH>
 
  - Useful for developers, this sets the maximum size of window
      that can be created, allowing to simulate testing on 'smaller'
    systems.
 
  - -help
 
  - Print a help message describing these options, and then
      exit Stella.
    
 
   
The following are useful to developers. Only use them if you know what you're
  doing! Note that in all cases, the values supplied to the arguments are
  
not case sensitive.
  - -dis.resolvedata
    <never|always|auto>
 
  - Try to differentiate between code vs. data sections in the
      disassembler. See the Debugger section in the provided
      documentation for more information.
 
  - -dis.gfxformat <2|16>
 
  - Sets the base to use for displaying GFX sections in the
      disassembler.
 
  - -dis.showaddr <1|0>
 
  - Shows/hides opcode addresses in the disassembler.
 
  - -dis.relocate <1|0>
 
  - Relocate calls out of address range in the
    disassembler.
 
  - -debuggerres <WxH>
 
  - Set the size of the debugger window.
 
  - -break <address>
 
  - Set a breakpoint at a specified address.
 
  - -debug
 
  - Immediately jump to debugger mode when starting
    Stella.
 
  - -holdreset
 
  - Start the emulator with the Game Reset switch held
    down.
 
  - -holdselect
 
  - Start the emulator with the Game Select switch held
    down.
 
  - -holdbutton0
 
  - Start the emulator with the left joystick button held
    down.
 
  - -tiadriven <1|0>
 
  - Set unused TIA pins to be randomly driven high or low on a
      read/peek.
 
  - -ramrandom <1|0>
 
  - On reset, either randomize all RAM content, or zero it out
      instead.
 
  - -bs <type>, -type
    <type>
 
  - Set "Cartridge.Type" property. See the Game
      Properties section in the provided documentation for valid types.
 
  - -channels <Mono|Stereo>
 
  - Set "Cartridge.Sound" property.
 
  - -ld <A|B>
 
  - Set "Console.LeftDifficulty" property.
 
  - -rd <A|B>
 
  - Set "Console.RightDifficulty" property.
 
  - -tv <Color|BlackAndWhite>
 
  - Set "Console.TelevitionType" property.
 
  - -sp <Yes|No>
 
  - Set "Console.SwapPorts" property.
 
  - -lc <type>
 
  - Set "Controller.Left" property. See the Game
      Properties section in the provided documentation for valid types.
 
  - -rc <type>
 
  - Set "Controller.Right" property. See the Game
      Properties section in the provided documentation for valid types.
 
  - -bc <type>
 
  - Sets both "Controller.Left" and
      "Controller.Right" properties. See the Game Properties
      section in the provided documentation for valid types.
 
  - -cp <Yes|No>
 
  - Set "Controller.SwapPaddles" property. See the
      Game Properties section in the provided documentation for valid
      types.
 
  - -ma <Auto|XY>
 
  - Set "Controller.MouseAxis" property. See the
      Game Properties section in the provided documentation for valid
      types.
 
  - -format <format>
 
  - Set "Display.Format" property. See the Game
      Properties section in the provided documentation for valid
    formats.
 
  - -ystart <number>
 
  - Set "Display.YStart" property (0 - 64).
 
  - -height <number>
 
  - Set "Display.Height" property (210 - 256).
 
  - -pp <Yes|No>
 
  - Set "Display.Phosphor" property.
 
  - -ppblend <number>
 
  - Set "Display.PPBlend" property, used for phosphor
      effect (0-100). Default is 77.
 
  - -thumb.trapfatal
    <true|false>
 
  - The default of true allows the Thumb ARM emulation
      to throw an exception and enter the debugger on fatal errors. When
      disabled, such fatal errors are simply logged, and emulation continues. Do
      not use this unless you know exactly what you're doing, as it changes the
      behaviour as compared to real hardware.
    
 
   
KEYBOARD CONTROLS¶
The Atari 2600 console controls and controllers are mapped to the computer's
  keyboard as shown in the following sections. However, most of these events can
  be remapped to other keys on your keyboard or buttons on your joystick.
 
Console controls (can be remapped)¶
  - Control + q
 
  - Exit emulator
 
  - Escape
 
  - Exit game mode/enter launcher mode
 
  - Tab
 
  - Enter/exit options mode
 
  - Backslash (\)
 
  - Enter/exit command mode
 
  - Backquote (`)
 
  - Enter/exit debugger
 
  - F1
 
  - Select Game
 
  - F2
 
  - Reset Game
 
  - F3
 
  - Color TV
 
  - F4
 
  - Black/White TV
 
  - F5
 
  - Left Player Difficulty A
 
  - F6
 
  - Left Player Difficulty B
 
  - F7
 
  - Right Player Difficulty A
 
  - F8
 
  - Right Player Difficulty B
 
  - F9
 
  - Save state to current slot
 
  - F10
 
  - Change current state slot
 
  - F11
 
  - Load state from current slot
 
  - F12
 
  - Save PNG snapshot
 
  - Pause
 
  - Pause/resume emulation
    
 
   
Joystick / BoosterGrip Controller (can be remapped)¶
Left joystick:
  - Up arrow
 
  - Joystick up
 
  - Down arrow
 
  - Joystick down
 
  - Left arrow
 
  - Joystick left
 
  - Right arrow
 
  - Joystick right
 
  - Space
 
  - Fire button
 
  - 4
 
  - Trigger button
 
  - 5
 
  - Booster button
 
Right joystick:
  - Y
 
  - Joystick up
 
  - H
 
  - Joystick down
 
  - G
 
  - Joystick left
 
  - J
 
  - Joystick right
 
  - F
 
  - Fire button
 
  - 6
 
  - Trigger button
 
  - 7
 
  - Booster button
    
 
   
Paddle Controller digital emulation (can be remapped
  independently of joystick controller)¶
By default the left paddles are mapped to the left joystick as follows:
  - Left
 
  - Paddle 0 decrease
 
  - Right
 
  - Paddle 0 increase
 
  - Fire
 
  - Paddle 0 fire
 
  - Up
 
  - Paddle 1 decrease
 
  - Down
 
  - Paddle 1 increase
 
  - Booster
 
  - Paddle 1 fire
 
The same mappings on the right joystick correspond to the right paddles (paddles
  2 and 3 respectively).
 
Driving Controller (cannot be remapped, always associated with
  joystick controllers)¶
Each driving controller is mapped to the corresponding joystick, using the left,
  right and fire controls.
 
Sega Genesis Controller (cannot be remapped, always associated
  with joystick and booster-grip controllers)¶
Each pad is mapped to the correspondig joystick as follows:
  - Up
 
  - Up
 
  - Down
 
  - Down
 
  - Left
 
  - Left
 
  - Right
 
  - Right
 
  - Fire
 
  - Button 'B'
 
  - Booster
 
  - Button 'C'
    
 
   
Keypad Controller (can be remapped)¶
Left keypad (press the key on the left to emulate the key on the right):
  - 1
 
  - 1
 
  - 2
 
  - 2
 
  - 3
 
  - 3
 
  - Q
 
  - 4
 
  - W
 
  - 5
 
  - E
 
  - 6
 
  - A
 
  - 7
 
  - S
 
  - 8
 
  - D
 
  - 9
 
  - Z
 
  - .
 
  - X
 
  - 0
 
  - C
 
  - #
    
 
   
Right keypad:
  - 8
 
  - 1
 
  - 9
 
  - 2
 
  - 0 (the digit)
 
  - 3
 
  - I
 
  - 4
 
  - O (the letter)
 
  - 5
 
  - P
 
  - 6
 
  - K
 
  - 7
 
  - L
 
  - 8
 
  - ;
 
  - 9
 
  - ,
 
  - .
 
  - .
 
  - 0
 
  - /
 
  - #
    
 
   
CompuMate Controller (cannot be remapped)¶
  - 0-9
 
  - 0-9
 
  - A-Z
 
  - A-Z
 
  - Comma
 
  - Comma
 
  - Period
 
  - Period
 
  - Control
 
  - Func
 
  - Shift
 
  - Shift
 
  - ; or Return/Enter
 
  - Enter
 
  - / or Space
 
  - Space
 
  - Backspace
 
  - Func-Space
    
 
   
FILES¶
  - ~/.stella/stellarc
 
  - Default options (command line options override these).
      Lines starting with ';' are considered comments and are ignored. Any other
      line must be of the form < command> =
      <value>, where command is the same as that specified
      on the command line, without the '-' character, and value is the
      value given to the setting.
 
  - ~/.stella/atarivox_eeprom.dat
 
  - Default storage for the emulated EEPROM portion of an
      attached AtariVox device.
 
  - ~/.stella/savekey_eeprom.dat
 
  - Default storage for the emulated EEPROM portion of an
      attached SaveKey device.
 
  - ~/.stella/stella.cht
 
  - Default location of the cheat database file.
    
 
   
SEE ALSO¶
/usr/share/doc/stella/index.html,
  
/usr/share/doc/stella/debugger.html.
 
AUTHORS¶
stella was written by Bradford W. Mott, Stephen Anthony and the Stella
  Team.
 
This manual page was adapted from the provided documentation by Stephen Kitt
  <steve@sk2.org>, for the Debian GNU/Linux system (but may be used by
  others). It was last modified for 
stella version 3.4.1.