NAME¶
Tk_GetVisual - translate from string to visual
SYNOPSIS¶
#include <tk.h>
Visual *
Tk_GetVisual(interp, tkwin, string, depthPtr, colormapPtr)
ARGUMENTS¶
- Tcl_Interp *interp (in)
- Interpreter to use for error reporting.
- Tk_Window tkwin (in)
- Token for window in which the visual will be used.
- const char *string (in)
- String that identifies the desired visual. See below for
valid formats.
- int *depthPtr (out)
- Depth of returned visual gets stored here.
- Colormap *colormapPtr (out)
- If non-NULL then a suitable colormap for visual is found
and its identifier is stored here.
DESCRIPTION¶
Tk_GetVisual takes a string description of a visual and finds a suitable
X Visual for use in
tkwin, if there is one. It returns a pointer to the
X Visual structure for the visual and stores the number of bits per pixel for
it at
*depthPtr. If
string is unrecognizable or if no suitable
visual could be found, then NULL is returned and
Tk_GetVisual leaves an
error message in
interp->result. If
colormap is non-NULL then
Tk_GetVisual also locates an appropriate colormap for use with the
result visual and stores its X identifier at
*colormapPtr.
The
string argument specifies the desired visual in one of the following
ways:
- class depth
- The string consists of a class name followed by an integer
depth, with any amount of white space (including none) in between.
class selects what sort of visual is desired and must be one of
directcolor, grayscale, greyscale,
pseudocolor, staticcolor, staticgray,
staticgrey, or truecolor, or a unique abbreviation.
depth specifies how many bits per pixel are needed for the visual.
If possible, Tk_GetVisual will return a visual with this depth; if
there is no visual of the desired depth then Tk_GetVisual looks
first for a visual with greater depth, then one with less depth.
- default
- Use the default visual for tkwin's screen.
- pathName
- Use the visual for the window given by pathName.
pathName must be the name of a window on the same screen as
tkwin.
- number
- Use the visual whose X identifier is number.
- best ?depth?
- Choose the “best possible” visual, using the
following rules, in decreasing order of priority:
- (a)
- a visual that has exactly the desired depth is best,
followed by a visual with greater depth than requested (but as little
extra as possible), followed by a visual with less depth than requested
(but as great a depth as possible);
- (b)
- if no depth is specified, then the deepest available
visual is chosen;
- (c)
- pseudocolor is better than truecolor or
directcolor, which are better than staticcolor, which is
better than staticgray or grayscale;
- (d)
- the default visual for the screen is better than any other
visual.
CREDITS¶
The idea for
Tk_GetVisual, and the first implementation, came from Paul
Mackerras.
KEYWORDS¶
colormap, screen, visual