| dune(1) | General Commands Manual | dune(1) |
NAME¶
dune - graphical vrml97 editor and animation toolSYNOPSIS¶
dune [ variantoptions ] [ stereoviewoptions ] [ inputdeviceoptions [ axisoptions ] [ miscoptions ] [ file.wrl file.x3dv file.xml ... ]DESCRIPTION¶
dune / white_dune is a graphical editor for the Virtual Reality Modeling Language (VRML97), ISO/IEC 14772-1:1997.VARIANTOPTIONS¶
- -4kids
- start dune with a simplified GUI as simple 3D modeller for kids.
- -x3dv
- if no file is loaded, start dune with a new X3DV file.
Per default, dune is started with a new VRML97 file.
- -kambi
- start dune with support for unportable extension nodes only usable with the kambi VRML gameengine.
- -cover
- start dune with support for unportable extension nodes only usable with the special immersive VRML97 viewer cover/covise.
- -4catt
- start dune with a simplified GUI as a exporter/converter for users of the CATT 8 sound simulation software.
- -bw
- Use black and white icons instead of colored icons
- -german
- Use german menu, dialogs and errormessages
- -italian
- Use italian menu and dialogs, errormessages are still in english language
- -english
- Use english menu, dialogs and errormessages. This is the default can be used to overwrite the setting of the LANG environment variable.
CONVERSIONOPTIONS¶
- -vrml97
- Convert file to VRML97 ISO/IEC 14772-1:1997, write it to standart output and exit.
- -vrml97levelx3dv
- Convert file to VRML97 ISO/IEC 14772-1:1997 compatible parts of X3D classic VRML encoding ISO/IEC ISO/IEC 19776-2:2005, write it to standart output and exit.
- -x3d
- Convert file to XML encoded X3D, write it to standard output and exit.
- -kanim filenamepattern
- Convert file to the kanim fileformat and write it to
standard output.
The kanim fileformat is a XML file with references to different VRML files. The VRML files are generated too, their name is generated based on filenamepattern: The filenamepattern is shortend from the fileextension and then extended with a underscore, a increasing number and the .wrl extension.All VRML files describe the same VRML scene with same the nodes, but some numeric fields are animated.This type of file is used by the open source VRML based Kambi gameengine. It makes no sense to export a kanim file, if the exported VRML file do not contain timesensor/interpolator based animation.
- -wonderland moduleDirectory
- Convert file to a java source file included in a directory
structure needed to build a SUN wonderland version 0.5 module and exit.
If the root directory of the module is build from the input filename (without extension) as moduleDirectory/exportX3dv/filenameIf this directory and the other needed files do not exists, this files are also created. If the other files exist, they are not overwritten, only the target java source itself is overwritten. The name of the target java source file is moduleDirectory/exportX3dv/filename/src/classes/org/jdesktop/wonderland/modules/ filename/client/jme/cellrenderer/filename.java The first character of the target java source file is uppercase.To get a wonderland module from the moduleDirectory/exportX3dv/filename directory, chance into this directory and run the ant command. A usual jar file of the wonderland module can then be found in the moduleDirectory/exportX3dv/ filename/dist directory.When compiling the output of the wonderland java source export with the command ant, the java compiler may get out of memory resources.To fix the problem, you can set the memory limits by extending the javac tag in the file wonderland/build-tools/build-scripts/build-setup.xml e.g.
<javac ... ... fork="true" memoryinitialsize="256m" memorymaximumsize="1024m" >Currently, the -wonderland option only support static 3D modeller output without animation or interaction.These features are work in progress and are still to be done.This option uses OpenGL commands.
- -x3d4wonderland
- Convert file to XML encoded X3D for import in SUN
wonderland 0.4, write it to standard output and exit.
SUN wonderland 0.4 only support IndexedFaceSets with colorPerVertex and fullsize Color nodes. This exporter tries to convert other nodes to this IndexedFaceSets, but can (currently) not correctly convert nodes with colorPerVertex false and fullsize Color nodes.This option uses OpenGL commands.
- -ac3d
- Convert file to the AC3D format (Version AC3Db), write it
to standart output and exit. This option uses OpenGL commands.
The AC3D file format is the input/output file format of the 3D modeller ac3d.The ac3d 3d modeller do not support several features of VRML/X3D (e.g. the ac3d 3d modeller do not support animation or interaction). Therefore the AC3D file format can not keep the complete information of a VRML/X3D file in general.
- -catt8geo outputdir_with_material_geo
- Convert file to the catt geo format (Version 8), write it
to several .geo formats to the directory
outputdir_with_material_geo and exit.
The catt geo file format is the input geometry file format of the catt acustic simulation program.The master.geo file in this directory outputdir_with_material_geo will hold include commands for the other produced .geo files.In the directory, a file material.geo with the needed ABS commands must exist before conversion. The material names for the ABS names are generated from the DEF names of the VRML nodes.If the material.geo file do not exist in the outputdir_with_material_geo directory, white_dune fails with a errormessage.Despite the catt programm can export VRML97 files, it do not support several features of VRML/X3D.Therefore the catt geo file format can not keep the information of a VRML/X3D file in general.This option uses OpenGL commands.
- -ldraw
- Convert file to the major part of the ldraw fileformat and
write it to standard output.
The header of the ldraw file is not generated. The header is a important part of a ldraw file and should have been written to standard output earlier (typically this is done from a batch script).The ldraw fileformat is a ASCII fileformat which is used to exchange 3D data between several open source plastic brick description programs. A example for such a program is LeoCAD.
- -prefix prefix
- The -prefix option in conjunction with conversion is
only used for the following options to create source code. It can be used
to define a leading prefix for the name of the data structures in the
source code output.
For example, the source code creates data types named "Node", "Scenegraph" and "Callback". To avoid problems with other libraries, adding options like for example " -prefix X3d" would change the names to "X3dNode", "X3dSceneGraph" and "X3dCallback".
- -c
- Converts file to a C header/source file, write it to
standard output and exit.
Currently, information about routes are not exported.See section C/C++/JAVA SOURCE EXPORT for more information.
- +c prefix
- This option is very similar to the -c option, but
writes a incomplete source file, which can be concatinated to a sourcefile
written by the -c option.
The names of the new defined datatypes in the sourcefile start with the prefix argument.
- -3c
- This option is similar to the -c option, but
surfaces are first triangulated and then exported as TriangleSet nodes.
This option uses OpenGL commands.
- +3c prefix
- This option is very similar to the -3c option, but
writes a incomplete source file, which can be concatinated to a sourcefile
written by the -3c option.
The names of the new defined datatypes in the sourcefile start with the prefix argument.
- -meshc
- This option is similar to the -c option, but surfaces are first converted to a polygon mesh and then exported as IndexedFaceSet nodes.
- +meshc prefix
- This option is very similar to the -meshc option,
but writes a incomplete source file, which can be concatinated to a
sourcefile written by the -meshc option.
The names of the new defined datatypes in the sourcefile start with the prefix argument.
- -c++
- Converts file to a C++ header/source file, write it to
standard output and exit.
Currently, information about routes are not exported.See section C/C++/JAVA SOURCE EXPORT for more information.
- +c++ prefix
- This option is very similar to the -c++ option, but
writes a incomplete source file, which can be concatinated to a sourcefile
written by the -c++ option.
The names of the new defined datatypes in the sourcefile start with the prefix argument.
- -3c++
- This option is similar to the -c++ option, but
surfaces are first triangulated and then exported as TriangleSet nodes.
This option uses OpenGL commands.
- +3c++ prefix
- This option is very similar to the -3c++ option, but
writes a incomplete source file, which can be concatinated to a sourcefile
written by the -3c++ option.
The names of the new defined datatypes in the sourcefile start with the prefix argument.
- -meshc++
- This option is similar to the -c++ option, but surfaces are first converted to a polygon mesh and then exported as IndexedFaceSet nodes.
- +meshc++ prefix
- This option is very similar to the -meshc++ option,
but writes a incomplete source file, which can be concatinated to a
sourcefile written by the -meshc++ option.
The names of the new defined datatypes in the sourcefile start with the prefix argument.
- -java
- Converts file to a java source file, write it to standard
output and exit.
Currently, information about routes are not exported.See section C/C++/JAVA SOURCE EXPORT for more information.
- +java prefix
- This option is very similar to the -java option, but
writes a incomplete source file, which can be concatinated to a sourcefile
written by the -java option.
The names of the new defined datatypes in the sourcefile start with the prefix argument.
- -3java
- This option is similar to the -java option, but
surfaces are first triangulated and then exported as TriangleSet nodes.
This option uses OpenGL commands.
- +3java prefix
- This option is very similar to the -3java option,
but writes a incomplete source file, which can be concatinated to a
sourcefile written by the -3java option.
The names of the new defined datatypes in the sourcefile start with the prefix argument.
- -meshjava
- This option is similar to the -java option, but surfaces are first converted to a polygon mesh and then exported as IndexedFaceSet nodes.
- +meshjava prefix
- This option is very similar to the -meshjava option,
but writes a incomplete source file, which can be concatinated to a
sourcefile written by the -meshjava option.
The names of the new defined datatypes in the sourcefile start with the prefix argument.
- -manyclasses
- Only valid after the -java, -3java,
-meshjava or -wonderland options.
This option is a brute force attempt to fight against the "too much constants" problem in java. It may be impossible to compile the output of a normal java based source code export, cause the current format of java class files are limited to 64K so called "constants". Not only real constants like 1, 2 or 3 are counted, but also things like member variable definitions in classes etc.With the -manyclasses option, all data is distributed into many seperated classes.The -manyclasses option should help, if you run into the "too much constants" problem. In case of a large number of DEF commands in the vrml/x3dv file, you can still run into "too much constants" problem, cause each DEF commands leads to extra member variable in the main scenegraph class. In this case, you should reduce the number of DEF commands with the menupoint actions ... rest of scenegraph branch ... remove ... DEF nameBeside the need to increase the memory limits of the javac compiler ( -Xms/-Xmx) options, you may also need to increase the PermSize memory limits ( -XX:PermSize=/-XX:MaxPermSize=) of the java interpreter.
STEREOVIEWOPTIONS¶
- -nostereo
- force non stereoview mode on Linux/UNIX (e.g. if you do not own shutterglases)
- -stereo
- force stereoview mode.
Stereo is only supported for hardware/software combinations, that allow quadbuffer stereo ("stereo in a window"), NOT splitscreen stereo (eg. "OpenGlVR").Examples for hardware/software combinations with support for quadbuffer stereo are graphicscards with support for shutterglasses or "stereo cloneview" to connect beamers of a onewall.
- -anaglyph glassestype
- force expermential stereoview mode for use with colored
anaglyph glasses.
glassestype can be red_green, green_red, red_blue or blue_red.This option uses the OpenGL accumulation buffer. This is not hardware-supported by a lot of graphics cards/graphics drivers and can result in miserable performance.
- -eyedist eyedistinmeter
- Distance between the two eyes of the viewer.
Default eyedistinmeter is 0.06, it can be negative to swap eyes (no need to reconfigure your hardware if eye swapping problems occure).
- -screendist screendistinmeter
- Distance between the eyes of the viewer and the mid of the
monitor screen.
Default screendistinmeter is 0.8.
- -fieldofview fieldofviewindegree
- Overwrite Field of View field in VRML viewpoints and set to
fieldofviewindegree in degree.
Good stereoviewing may want need to ignore the fieldOfView field of viewpoints. The fieldOfView of the human eye is about 18 degrees, the VRML default is 45 degrees.
INPUTDEVICEOPTIONS¶
The following options are only valid, if dune was compiled with matching inputdevice driver support (e.g. there is not support for a Linux joystick under IRIX).- -joystick joystickdevice
- Only valid under Linux or M$Windows.
Under Linux, joystickdevice is the device of a Linux joystick (usually something like /dev/input/js0 or /dev/js0).Under M$Windows, the joystickdevice is a number. Depending from the M$Windows version, this number is either 0, 1 or a number from 0 to 15.
- -SDLjoystick joystickdevice
- Currently only valid under MacOSX. The joystickdevice is a number (e.g. 0, 1, 2, ...).
- -spaceball spaceballdevice
- spaceballdevice is the serial device connected to
the spaceball (usually something like /dev/ttyd2 or /dev/ttyS0).
Only valid if binary was compiled with libsball support.
- -nxtdials usbdevice
- This option support a dials like inputdevice made of
mindstorms nxt motors. Just attach a wheel or gear to each of 3 motors,
connect them to the brick and connect the brick to the computer via USB.
This option is only valid, if white_dune was compiled with support of the libusb library e.g. available under Linux.usbdevice is the number of the mindstorms nxt brick connected via USB (0 for the first nxt brick, 1 for the second nxt brick, etc).The -nxtdials option automatically set the wheel axisoption.
- -xinput xinputname
- xinputname is the devicename supported by the Xinput
Protocol (usually something like magellan or dialbox).
Valid on most Unix/X11 implementations.
- -xinputlist
- Print a list of Xinput devicenames that can be possibly
used as xinputname for the -xinput option and exit.
Valid on most Unix/X11 implementations.
- -xinputlistlong
- Print a list of Xinput devicenames with axis information
and exit.
Valid on most Unix/X11 implementations.
- -aflock aflockdevice [ aflockoptions ] -tracker birdaddr -wand birdaddr
-
aflockdevice is the serial device connected to the Ascension Flock of Birds master transmitter (usually something like /dev/ttyd2 or /dev/ttyS0).Dune assumes the following configuration:Multiple FOBs with single RS232 Interface to Host Computer (see "The flock of Birds, Installation and Operation Guide, Standalone and Multiple Transmitter/Multiple Sensors Configurations", Page 3 (chapter "Introduction"), Figure 2).birdaddr is the adress of the Bird Unit of the magnetic head tracker ( -tracker) or "3D Mouse" (-wand) in the Fast Bird Bus (FBB adress) as configured with the dipswitches on the Bird Unit.This program need to have the Flock of Birds configured in the Normal Address Mode only (see Page 12, Figure 4 of the manual decribed above).
- -headnavigation
- Use current transformmode (including rotations) when using
a headtracker.
Default without -headnavigation is using only the translation mode. This default gives you a very natural reaction, when your head moves, the virtual world moves, but if your head only rotates, the virtual world stand still. With the headnavigation option, the virtual world reacts to head rotations, depending of the current transform mode. Be carefull when you use this feature while talking to a audience. Talking cause small and fast head rotations and will cause small and fast rotations of the virtual world. Your audience may get a impression like in a earthquake and is more in danger to get motion sickness.
- -sendalways
- Tell dune that the device sends (almost) always values.
This values will then not be interpreted automatically as transform
commands.
Automatically used for Ascension Flock of Birds device (-aflock).
- -dontcarefocus
- Inputdevice actions dont care about the window focus.
This can be useful in situations, when you only work with one dune window, e.g. when using a onewall.
AXISOPTIONS¶
- -x|-y|-z|-xrot|-yrot|-zrot=[-][integer_axisnumber]
- [,[factor][,[accel][,[wheel][,ignore]]]]
- -all|-allxyz|-allrot=[factor][,[accel][,[wheel][,ignore]]]
- -none=integer_axisnumber
- -axes=max_number_axes
AXISLEGEND¶
- -
- used to swap sign of value from axis
- integer_axisnumber
- Integer with the number of the axis, that should be used
for the x y z xrot yrot zrot directions.
This number may not be greater than the number of axes of the inputdevice.The integer_axisnumber in the none option is used to disable this axis.
- factor
- Float with a multiplicator for the axes
The factors of the all, allrot and allxyz options are independend of the factors of the single axes.
- accel
- Float with a expotential accelerator for the axes
- wheel
- The string "wheel" means this axis of the inputdevice will not deliver zero if released
- ignore
- Float with the value (relative to the maximal value from the device) which will be ignored (insensitivity)
- max_number_axes
- Number of used axes, one of (2,3,4,5).
This must be equal or less to the physical available axes of a device. Main usage of this option is to disable bad designed or mechanical defect axes e.g. when you wish, this axis on a joystick would not exist
AFLOCKOPTIONS¶
This options are only valid for the Ascension flock of birds magnetic tracking system.- -baud baudrate
- Baudrate of the serial line communicating with the
transmitter.
According to the flock of bird manual, the following baudrates are valid for serial line communication: 2400, 4800, 9600, 19200, 38400, 57600 and 115200.Default: 38400
- -numbirds numberbirds
- Number of "data delivering" birds attached to the
transmitter (e.g. not counting the transmitter itself, if it is a Extended
Range Controller (ERC)).
Default: 2 (tracker and wand).
- -master birdaddr
- Adress of the master transmitter in the Fast Bird Bus (FBB
adress) as configured with the dipswitches on the transmitter unit.
Default: 1
- -masterIsErc
- Used to differ between configurations, where the master is
a ERC (Extended Range Controller) or not. If the master is not a ERC, the
FBB adress is the same as the FBB adress of the tracker or the wand.
Default: not set
- -hemisphere FRONT_HEM|AFT_HEM|UPPER_HEM|LOWER_HEM|LEFT_HEM|RIGHT_HEM
- Hemisphere used. Sit on the antenna block (with the legs
near on the side of the text) to see, what is left or right 8-)
Default: RIGHT_HEM
- -sync 0|1
- Synchronise (1) or not (0) data output to a CRT (Monitor)
or your host computer.
Synchronisation is used to elimiate magnetic effects of a Monitor using the CRT sync cable.Default: 0
- -block 0|1
- Set (1) or do not set (0) the FNDELAY flag to the
filedescriptor of the serial port.
Default: 0
- -filter AC_NARROW | AC_WIDE | DC_FILTER
- Enable different filters. Read the Flock of Birds manuals
for more information.
This option can be repeated to use multiple filters.Default: no filter set, using filter set by Flock autoconfiguration.
- -suddenchangelock 0|1
- Allow (0) or disallow (1) setting of messured position and
orientation when a sudden large messurement occure.
Default: 1
- -calfile calibrationfile
- Use a VR Juggler style file to calibrate position messurement.
- -ignoresize delta
- Ignore position jumps from flock bigger than delta. This is
much like suddenchangelock, but pure software based.
Default: 0
MISCOPTIONS¶
- -tessellation integer
- Set the default tessellation of NURBS and superformula
based parametric shapes to integer.
The meaning of tessellation decide how many edges are generated in one direction.A low default tessellation result in faster rendering of related shapes with tessellation set to 0 inside the white_dune application, but can give a reduced view, so details of a shape may be hidden.If no -tessellation option is used, the default tessellation is 32.
- -indirect
- Forces indirect OpenGL rendering, even when 3D hardware
rendering accelleration is available. In case of possible 3D hardware
rendering accelleration this option can drastically slow down the program.
This option is most usefull on machines with problematic graphic drivers or halfbaken 3D desktop features like compiz.
- -uninstall
- Output information (if available) on the commandline, how
the white_dune application can be uninstalled and exit.
Under Micro$oft Windows it additionally clears all information activly set by white_dune (under HKEY_CURRENT_USER) in the Windows registry.
- -psn_???
- Only valid under MacOSX.
Options starting with the string "-psn_" are generated by the Aqua desktop under on some versions of MacOSX and are silently ignored.
- -fn font
- Only valid under Linux/UNIX/MacOSX.
Set the unix font. Check for valid fonts with the xlsfonts(1) command.
- -demomode timeout
- This options is intended for running the program as
eyecatcher eg. on a fair.
The option is only usefull, if a viewpoint animation is running. In case of input from the mouse (mouseclick), keyboard or a 3D inputdevice, the animation is stopped an the user can navigate through the 3D world.timeout seconds after the last input, the viewpoint animation is not supressed anymore.
- -filedialogdir directory
- Change to a specific directory before opening a filedialog.
- -proto category protofile
- Adds the VRML PROTO in the file protofile to the list of available PROTOs in the create => proto menu in the category submenu and exit.
- -renderslower
- This option uses a slower render mode.
- --version
- Print out version information and exit.
- --copyrightdetails
- Print out detailed copyright informations and exit.
MOUSE/KEYS¶
In the 3D view, dune support the following mouse / keyboard commands:- Mouse Button 1 click:
-
Select objects/3D handlers (e.g. arrows or white boxes) under the cursor (or under the top of 3D cursor in stereoview)
- Mouse Button 2 click:
-
Additionly select white box 3D handlers under the cursor (or under the top of 3D cursor in stereoview)
- Mouse Button 1 drag:
-
Drag objects/3D handlers around
- CTRL-Mouse Button 1 drag:
-
Virtual trackball navigation
- SHIFT-Mouse Button 1 drag:
-
Forward/backward navigation
- CTRL+SHIFT-Mouse Button 1 drag:
-
up/down/left/right navigation
- ALT-Mouse Button 1 drag: (SGI style)
-
Virtual trackball navigation
- ALT-Mouse Button 2 drag: (SGI style)
-
up/down/left/right navigation
- ALT-Mouse Button 1+2 drag: (SGI style)
-
forward/backward navigation
- Navigation icon pressed-Mouse Button 1 drag:
-
Virtual trackball navigation
- Navigation icon pressed-Mouse Button 2 drag:
-
forward/backward navigation
- Navigation icon-Mouse Button 1+2 drag:
-
up/down/left/right navigation
- In the route view, dune support the following mouse / keyboard commands:
- Mouse Button 1 click to event socket of a node and drag to a matching event
- socket:
create a ROUTE connection
- Mouse Button 1 click to nothing and drag:
-
cut a ROUTE connection
- Mouse Button 1 click to a node and drag:
-
move node in the route view
- Mouse Button 1 click to a node, hold Mouse Button1, pressing Page Up/Down key
- move node in the route view by one page (works only on
correct motif/lesstif implementations)
- Information about other keyboard usage can be found in the toolbar.
- Tips how to use dune can be found in the docs directory of dune
- (http://129.69.35.12/dune/docs/)
C/C++/JAVA SOURCE EXPORT¶
The export to source code is a export of the information (numbers and strings) of the VRML/X3D scenegraph tree.| VRML/X3D datatype | C datatype | C++ datatype | java datatype |
| SFBool | short | bool | boolean |
| SFInt32 | int | int | int |
| SFImage | int* | int* | int[] |
| SFFloat | float | float | float |
| SFVec2f | float[2] | float[2] | float[2] |
| SFVec3f | float[3] | float[3] | float[3] |
| SFVec4f | float[4] | float[4] | float[4] |
| SFRotation | float[4] | float[4] | float[4] |
| SFMatrix3f | float[9] | float[9] | float[9] |
| SFMatrix4f | float[16] | float[16] | float[16] |
| SFColor | float[3] | float[3] | float[3] |
| SFColorRGBA | float[4] | float[4] | float[4] |
| SFDouble | double | double | double |
| SFVec3d | double[3] | double[3] | double[3] |
| SFTime | double | double | double |
| SFString | const char* | const char* | String |
| SFNode (***) | X3dNode* | X3dNode* | X3dNode |
| MFBool | short* | bool* | boolean[] |
| MFInt32 | int* | int* | int[] |
| MFFloat | float* | float* | float[] |
| MFVec2f | float* | float* | float[] |
| MFVec3f | float* | float* | float[] |
| MFVec4f | float* | float* | float[] |
| MFRotation | float* | float* | float[] |
| MFMatrix3f | float* | float* | float[] |
| MFMatrix4f | float* | float* | float[] |
| MFColor | float* | float* | float[] |
| MFColorRGBA | float* | float* | float[] |
| MFDouble | double* | double* | double[] |
| MFVec3d | double* | double* | double[] |
| MFTime | double* | double* | double[] |
| MFString | const char** | const char** | String[] |
| MFNode (***) | X3dNode** | X3dNode** | X3dNode[] |
#VRML V2.0 utf8
Group
{
children
[
Group
{
}
Group
{
}
DEF NAME_OF_FOGNODE Fog
{
color 1 0.50000000 1
}
]
}
If no prefix argument is used, the first node in a VRML/X3D file is
represended in the exported C source as "root->children[0]" in
the "X3dSceneGraph" struct.
struct X3dSceneGraph sceneGraph;
X3dSceneGraphInit(&sceneGraph);
void mycallbackFunction(X3dNode *self, void *data)
X3dFog *node = (X3dFog *)self;
X3dText *node = (X3dText *)self;
X3dIndexedFaceSet *node = (X3dIndexedFaceSet *)self;
etc.
X3dFogRenderCallback = mycallbackFunction;
X3dTextDoWithDataCallback = mycallbackFunction;
X3dIndexedFaceSetRenderCallback = mycallbackFunction;
X3dGroupTreeDoWithData(&sceneGraph.root, NULL);
X3dFogRenderCallback = mycallbackFunction; // C
X3dFog dummy;
dummy.renderCallback = &mycallbackFunction; // C++
X3dSceneGraph sceneGraph;
class MyCallbackClass extends X3dFogRenderCallback {
public void render(X3dNode node) {
MyCallbackClass myCallback = new MyCallbackClass();
X3dSceneGraph sceneGraph = new X3dSceneGraph();
X3dText.setX3dTextRenderCallback(myCallback);
sceneGraph.render(); With the the -manyclasses option, the last line changes to "X3dSceneGraph.render();". The access to a node with a DEF command in the x3dv/vrml file changes also to a static variable in a similar way.
EXAMPLES¶
- dune -nostereo
-
start dune this way, if you have a stereo capable visual, but no shutterglases or other shutterbased technology.
- dune -xinput magellan -allxyz=10,100,,0.0000002 -xinput dialbox-1 -x=0 -y=2 -z=4 -xrot=1 -yrot=3 -zrot=5 -all=1000,,wheel
-
starts dune with a magellan xinputdevice with factor 10, acceleration 100 and a ignore value of 0.0000002 on the xyz axes and a dialbox device withx axis = 0. axisy axis = 2. axisz axis = 4. axisrotation around x axis = 1. axisrotation around y axis = 3. axisrotation around y axis = 5. axisall axes use factor 1000 and all to not deliver zero if released
- dune -joystick /dev/input/js0 -z=,3 -axes=3
-
starts dune with a linux joystick, set acceleration of the z axis to 3 and disables the 4. (5., 6., ...) axis.
- dune -xinput magellan -z=3 -xrot=2 -none=2
-
starts dune with a xinput/magellan device, swapping axis number 2 and axis number 3, with axis number 2 disabled.
- dune -nxtdials
-
starts dune with a mindstorms nxt usb device, all axes are automatic handled as wheels.
- dune -aflock /dev/ttyS1 -numbirds 2 -master 1 -wand 2 -tracker 3
-
starts dune with a Ascension Flock of Birds. Master transmitter (a Extended Range Controller (ERC)) at FBB adress 1 is connected to the serial device /dev/ttyS1, use 2 Birds, one attached to a "3D Mouse" device at FBB adress 2 and one attached to a head tracking device at FBB adress 3.
- dune -wonderland wonderland/modules -manyclasses Test.x3dv
-
Exports the content of Test.x3dv as java source for wonderland 0.5 to the directory wonderland/modules/exportX3dv/test.To compile the java source to a wonderland module wonderland/modules/exportX3dv/test/dist/test.jar change the directory to wonderland/modules/exportX3dv/test and use ant.
FILES¶
$HOME/.dunerc default file to load/store settings (see DUNERC environment variable for more information)
- $HOME/.dune_crash_*_*.wrl
-
stores the vrml file in case of a crash
ENVIRONMENT¶
- DUNERC filename to load/store details of dunes screen layout and
- settings of the "options" menupoint.
If this filename is not writable, settings are only loaded, not stored.If DUNERC is not set, the file $HOME/.dunerc is used under Linux/UNIX/MacOSX or the registry under Micro$oft Windows.
- DUNEDOCS path to documentation directory
- LANG the first two characters of then environment variable LANG
- are compared to the ISO 3166 country shortcut of the supported languages. For example, if LANG is set to de_DE, german menu, dialogs and errormessages are used.
COPYRIGHT¶
Dune, graphical vrml97 editor and animation tool
Copyright (C) 2000-2002 Stephen F. White and others
This program is free software; you can redistribute it
and/or modify it under the terms of the
GNU General Public License
as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later
version.
BUGS¶
Dune need valid vrml97/x3dv code to work, it can not load a invalid VRML97/X3DV file.DIAGNOSTICS¶
Exit status is 0 for sucessfull operation.EXIT STATUS¶
In case of a crash (e.g. X11 server crash or signal (coredump) in case of a internal error), dune tries to write it's contence to the file $HOME/.dune_crash_*_*.wrlSEE ALSO¶
illegal2vrml(1), javac(1), java(1), Xvfb(1), xterm(1), v2x3d(1), x3dv2(1), FreeWRL(1), lookat(1), cc3dglut(1), xj3d(1), cosmoplayer(1), cosmoworlds(1),- ISO/IEC 14772 ⟨URL: http://www.web3d.org/x3d/specifications/vrml/ ⟩
- ISO/IEC 19776-2 ⟨URL: http://www.web3d.org/specifications/ ⟩
- NIST vrml97/x3d translators ⟨URL: http://ovrt.nist.gov/v2_x3d.html ⟩
AUTHORS¶
Stephen F. White and others| 2006-12-10 | white_dune 0.29beta |