XSKEWB(6) | Games Manual | XSKEWB(6) |
NAME¶
xskewb - Skewb X widgetsSYNOPSIS¶
/usr/games/xskewb [-geometry [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display [{host}]:[{vs}]] [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}] [-{background|bg} {color}] [-face{0|1|2|3|4|5} {color}] [-{border|bd} {color}] [-delay msecs] [-[no]sound] [-moveSound {filename}] [-{font|fn} {fontname}] [-view {int}] [-[no]orient] [-[no]practice] [-userName {string}] [-scoreFile {filename}] [-scores] [-version]DESCRIPTION¶
The original puzzle has each face cut by a diamond, so that there are 5 pieces, 4 corner pieces and one diamond piece in the center. This was designed by Uwe Meffert and called the Pyraminx Cube. Douglas Hofstadter later coined it a Skewb and it stuck. The puzzle has period 3 turning (i.e. each half turns with 120 degree intervals). The Skewb has 2^5*3^8*6!/2^6 or 3,149,280 different combinations (with centers oriented 2^5*3^8*6!/2 or 100,766,960 different combinations).FEATURES¶
Press " mouse-left" button to move a piece. Release " mouse-left" button on a piece on the same face. (Clicks on diamonds are ignored). The pieces will then turn towards where the mouse button was released. Click " mouse-center", or press "P" or "p" keys to toggle the practice mode (in practice mode the record should say "practice"). This is good for learning moves and experimenting. Click " mouse-right", or press "Z" or "z" keys, to randomize the puzzle (this must be done first to set a new record). Press " G" or "g" keys to get a saved puzzle. Press " W" or "w" keys to save (write) a puzzle. Press " U" or "u" keys to undo a move. Press " R" or "r" keys to redo a move. Press " C" or "c" keys to clear the puzzle. " S" or "s" keys to start auto-solver. Press " O" or "o" keys to toggle the orient mode. One has to orient the faces in orient mode, besides getting all the faces to be the same color. To do this one has to get the lines to be oriented in the same direction, this only matters with center diamond piece. This does add complexity so there are 2 sets of records. Press " V" or "v" keys to change the view of the cube. Press " >" or "." keys to speed up the movement of pieces (not implemented). Press " <" or "," keys to slow down the movement of pieces (not implemented). Press " @" key to toggle the sound. Press " Esc" key to hide program. Press " Q", "q", or "CTRL-C" keys to kill program. Use the key pad or arrow keys to move without the mouse./ Counterclockwise
^
v
xskewb{2|3}d<dimension>: (<Number of
moves>/{<Record number of moves> <user name>|"NEVER
noaccess"|"practice"}) - <Comment>
If there is no record of the current puzzle, it displays "NEVER
noaccess".
OPTIONS¶
- -geometry {+|-}X{+|-}Y
- This option sets the initial position of the skewb window (resource name " geometry").
- -display host:dpy
- This option specifies the X server to contact.
- -[no]mono
- This option allows you to display the skewb window on a color screen as if it were monochrome (resource name " mono").
- -[no]{reverse|rv}
- This option allows you to see the skewb window in reverse video (resource name " reverseVideo").
- -{foreground|fg} color
- This option specifies the foreground of the skewb window (resource name " foreground").
- -{background|bg} color
- This option specifies the background of the skewb window (resource name " background").
- -face{0|1|2|3|4|5} <color>
- This option allows you to change the color of a face (resource name " faceColorN"). In mono-mode, color is represented as the first letter of the color name. On the 2-D version, the faces are ordered top to bottom and left to right on the "t" configuration. The "+-" configuration is physically consistent with the former, so it is ordered "0, 1, 2, 3, 5, 4". If you has two colors that begin with the same letter you should have one in uppercase and one in lowercase to distinguish them in mono-mode. You can change the colors of the faces to make a stupid cube (i.e. all White or in mono-mode all "W"). Unfortunately, it will not normally say its solved when its randomized. This would be cheating.
- -{border|bd} color
- This option specifies the border color of the pieces in the skewb window (resource name " borderColor").
- -delay msecs
- This option specifies the number of milliseconds it takes to move pieces (1-50) (resource name " delay").
- -[no]sound
- This option specifies if sliding pieces should make a sound or not (resource name " sound").
- -moveSound filename
- This option specifies the file for the move sound for the twisting of the puzzle (resource name " moveSound").
- -{font|fn} ontname
- This option specifies the font that will be used (resource name " font").
- -view <int>
- This option allows you to change the view of the cube for OpenGL with choice of 4 views (resource name " int").
- -[no]orient
- This option allows you to access the orient mode (resource name " orient").
- -[no]practice
- This option allows you to access the practice mode (resource name " practice").
- -userName string
- This option specifies the user name for any records made or else it will get your login name (resource name " userName").
- -scoreFile filename
- Specify an alternative score file (resource name "scoreFile").
- -scores
- This option lists all the recorded scores and then exits.
- -version
- This option tells you what version of xskewb you have.
RECORDS¶
You must randomize the puzzle before a record is set, otherwise an assumption of cheating is made if it is solved after a get or an auto-solve.SAVE FORMAT¶
Here is the format for the xskewb configuration, starting position, and the movement of its pieces.0 R Red
4 P Pink
5 Y Yellow
orient: 0-1 <0 false, 1 true; if 1 then
lines on pieces to be oriented>
practice: 0-1 <0 false, 1 true>
moves: 0-MAXINT <total number of moves>
startingPosition: <2 dimensional array of face and corner position and center
diamond position, each face has 4 corner pieces and one center piece, if
orient mode then orientation number follows face number: 0 up, 1 right, 2
down, and 3 left>
move #: <face> <corner>
<direction> <control>
Each turn is with respect to a corner on a face.
REFERENCES¶
Beyond Rubik's Cube: spheres, pyramids, dodecahedrons and God knows what else by Douglas R. Hofstadter, Scientific American, July 1982, pp 16-31.SEE ALSO¶
X(1), xcubes(6), xtriangles(6), xhexagons(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6), xpyraminx(6), xoct(6), xrubik(6), xdino(6), xabacus(6)COPYRIGHTS¶
Copyright 1994-2010, David A. Bagley
BUG REPORTS AND PROGRAM UPDATES¶
Send bugs (or their reports, or fixes) to the author:David A. Bagley,
<bagleyd@tux.org>
13 Jan 2010 | V7.5.6 |