| XSOK(6x) | XSOK(6x) |
NAME¶
xsok - generic Sokoban game for X11, Version 1.02SYNOPSIS¶
xsok [ options ]DESCRIPTION¶
xsok is a single player strategic game, a superset of the well known Sokoban game. This manpage describes only the user interface of xsok. If you want to create own levels, you should consult the xsok manual for more information.OPTIONS¶
All standard X toolkit parameters may be given, such as -display display etc. Additional options are- -rules level subset
- This option specifies the initial level subset for xsok. Valid built-in rule names are Sokoban, Cyberbox, and Xsok, but you may implement new level subsets without recompiling the game. Level subsets share common characteristics of the board. In Sokoban, for example, all boxes have the same weight. In Xsok, the first level is a demo level, where you can experiment with the new objects.
- -level startlevel
- Set the starting level.
- -username username
- In a save-game file, your name, as found in the
/etc/passwd file, and the hostname of your computer, will be stored
in the file. The default format is realname
(username@hostname.domain), for example Michael Bischoff
(mbi@flawless.ts.rz.tu-bs.de). You can override this default string
with the argument to the username option and provide a different e-mail
address, for example
xsok -username "Michael Bischoff (m.bischoff@tu-bs.de)".If you break the scores for one level, your solution will be saved automatically.
- -xsokdir xsokdir
- This option sets the root of the xsok data file
tree. The default is /usr/share/games/xsok.
- -xpmdir xpmdir
- This gives the directory from where to load the graphic
data.
- -savedir savedir
- This option sets the directory for save game files and the
xsok highscore files. The default is /var/games/xsok.
- -messageFile messagefile
- This option sets the name of an alternative message file
for xsok. The pathname is relative to xsokdir. The default
is messages, and does not exist, which means to use the internal
messages.
- -keyboardFile keyboardfile
- This option sets the name of the file defining the keyboard
bindings. The pathname is relative to xsokdir. The default is
keys. The bindings in the default file are described below.
All command line options may be abbreviated, or set by the X11 resource manager. The resource name for option -xyz is Tableau.xyz and its class name Tableau.Xyz.
KEYBOARD BINDINGS¶
The arrow keys will move the man. The default binding is similar to the binding in xsokoban. Some commands accept a numerical prefix (i.e. typing some digits before the command key), which usually is used as an operation count.- a
- Display the author of a level (if known).
- b
- Drops the bookmark.
- g
- Goto bookmark.
- i
- Displays the level comment (if any).
- s
- Saves the current position.
- L
- Reloads a saved game.
- R
- Restart this level. With numerical prefix n, jumps to move number n.
- N
- Proceed to the next level. With numerical prefix n, jumps to level n.
- H
- Reread the highscore table.
- P
- Return to the previous level.
- U
- Proceeds to the next unsolved level.
- q
- Quits the game.
- v
- Shows the version of xsok.
- ?
- Shows the current score.
- b
- Shows the best score for this level.
- c
- Drops the bookmark at the current position.
- u
- Undoes the last elementary move. Accepts numerical prefix.
- r
- Redoes last move (undoes an undo). Accepts numerical prefix.
- (
- Starts recording a macro (sequence of moves)
- )
- End a macro.
- <ENTER>
- Replays a macro.
KEYBOARD BINDINGS¶
With the default button assignment, button 1 is bound to the function MouseMove. If pressed on a clear square, the man will move to that location via the optimal path if such a path exists. If pressed on an object that is adjacent to the player, the object will be pushed.NATIONAL LANGUAGE SUPPORT¶
xsok has simple support for different languages. All messages which appear in the X11 window may be overloaded by files, as well as the key bindings. The typical support consists of an application-defaults file, a message file, and a keyboard file. Possibly translated online-help files are also there. To select a different language, call xsok after setting the environment variable LANG to the desired value. Currently, no translated version is available.FILES¶
(Directories may differ on your system.)/usr/games/xsok
/var/games/xsok/type.score
/var/games/xsok/type.nn.{sv,bs,mp,mm}
/usr/share/doc/xsok/copyright
/usr/share/doc/xsok/xsok.tex.gz
/usr/share/doc/xsok/cyberbox.doc
/usr/share/games/xsok/floor.xpm.gz
/usr/share/games/xsok/objects.xpm.gz
/usr/share/games/xsok/keys
/usr/share/games/xsok/keys.help
/usr/share/games/xsok/type.def.gz
/usr/share/games/xsok/type.help
CREDITS¶
Inspiration for xsok came from xsokoban, a previous implementation of the Sokoban game by Joseph L. Traub. From this game, the wall graphics were taken, and the mouse button assignment. xsokoban's level files can be used without change, but by default, all level files of a level subset are combined into a single file. Of course, credits also go to the unknown author of the curses based game.BUGS¶
The undo function is too slow. Highscore file handling uses no file locking.SEE ALSO¶
xsokoban(6x), sokoban(6)AUTHOR¶
Michael BischoffCOPYRIGHT¶
Copyright (c) 1994 by Michael Bischoff ( mbi@mo.math.nat.tu-bs.de)| May 1996 | Handmade |